I haven't written anything lately about what's actually going on in my life. I have been holding it out for myself as a treat. I can only remember so much, so lemme cash it in now.
Really, all I've been doing since the housewarming is work on one project or another, occasionally shoving myself out the damn door to go do something that is not work. I've been doing an OK job of that, so I will tell you about these things first.
At the end of August, radiotelescope
and I attended Boston GameLoop
. I failed to blog about that in a timely manner, but I did at least burp my transcribed notes at one of the organizers, and you can find them spread around that wiki. I especially enjoyed the sessions on discussing non-marketing ARGs
, and on baking viral aspects into digital games
. I networked a lot, and left feeling, perhaps for the first time, that I really was part of the games industry now. I still have rather complicated feelings about this.
The weekend after that cthulhia
and I attended shatterstripes
' gallery opening of her beautiful tarot deck art
. I know the artist as an acquaintance from MUDs many years ago, but hadn't actually met her in person before, so it was fun to chat for a while about all that stuff. I look forward to being able to buy a mass-printed copy of the deck someday!
Labor day weekend I sat inside and prototyped a new project, and then helped Joe with a SCAT shoot; it was nice seeing the Gameshelf crew again. Weekend after that, my parents spent Saturday with us. We took them to the Summer Shack.
Last weekend classicaljunkie
, Nate and I went apple & berry picking. I wasn't that into it, but I really needed to go far outside my bubble and walk around outside for a while. It was also interesting being in an organic orchard - really ugly apples, covered with bugs! I considered this a feature.
Some of you are aware that I've taken on yet another commercial project. This puts Project X on the back burner, while the Volity Network remains in the freezer. That feels like a joke at first - oh, look, jmac is unable to finish something again, so here he is, serially launching a new thing. Right?
However, the new thing has enough going for it that I decided to risk taking on this extra self-loathing in order to pursue it. It's a relatively small project, it primarily uses a web-based interface, and it re-uses various technologies I developed for Volity.
As such, it's now a project of Volity Games, the company, so I have my two partners there working with me on it. It will get done.
No no no, I'm not even gonna hint at a done-date. Don't worry, you wont miss it when it's ready. But, in the meantime, this is what's taking up all my work-time (besides the bread-n-butter stuff of Appleseed contracts).