(no subject)
That said, there's a lot of work to do. As I predicted, seeing the whole book laid out before me makes the missing and overlooked sections very obvious. There is at least one entire chapter that I now see should have been there all along. I won't be able to hit every single change by Monday, but the TRs aren't going to get a half-baked, placeholder-riddled mess, and I fully plan to keep adding things even while the TRs are sweating over the draft, and will with luck have second-guessed a lot of their comments.
Here is Jmac! The Musical, written and performed last night by my housemates.
MELISSA: Jmac, jmac, he's a hell of a guy!
NOAH: He puts on his shirt, and he zips up his fly!
Pointless argument OTD: With Boss, about whether the game that comes with the iPod (which were were both looking at) is Pong or Breakout. (It's Breakout. I know of what I speak, in this arena.) (Also, technically, it's called 'Game', at least according to the iPod itself.)
Speaking of Game, I regrouped wth circle J(o) tonight (minus J herself, though I understand she'll join us in due time) to roll up Call of Cthulhu characters. It seems perfectly in-character to try playing an RPG about sanity-blasting alien horrors and meeting another book deadline simultaneously. Hoo-hah.
FWIW, Josh promises this game to be short, in a "Oh... don't bother filling out the backs of your character sheets" kind of way. He's let us in on this much: our characters will be summoned to house that we've inherited, or something similar. Our 20-months-and-counting Nephilim campaign started similarly, of course, but I think the implication is that the house will, in fact, house the whole game. No campaign here.
I'm going to be a plus-sized private investigator, with a bicycle. The bicycle came through Josh's method of handing out one "bonus item" per PC: he flips randomly through a phonebook and hands you whatever object is suggested by where his finger lands (so long as said object is feasible in a 1920s setting). The bonus item's function is to always be somewhere near your character and ready to grab and use, no matter what happens. Think of a D&D-style cursed item, except benevolent. Or a portable plot hole.
Is it worth slicing a few hours from my weekend schedule to do play this game? Yes, yes it is.