Game bits
Does anyone happen to know if the one model of PlayStation controller will continue to work on the PS3? Operating under the assumption that I will get a PS3 not long after its release (probably as soon as I hear about a single title that sounds worthwhile), I want to know if it's worth replacing my broken controllers; I have only one fully functional controller in my possession right now.
Have any of my local game-p33ps picked up Shadows over Camelot yet, or plan to soon? I mean, I looove spending money, especially (it seems lately) on Days of Wonder crap, but I thought I'd check first.
It seems like an excellent candidate for the next Gameshelf shoot, since nobody will likely have played it before...
Got the books I ordered last week. Rules of Play is hardcore, a real textbook from MIT Press, and a beautiful artifact too. I read a little in the HMS café just now, and I'm already fired up. Reminds me that I owe myself a post about my recent vocational directions. Hm.
Pleased at finally owning a copy of A Gamut of Games. I am going to boldly operate under the assumption that the games presented therein -- some orginal Sackson designs, while others are works that he himself recovered from ancient rules compilations -- are fair game for reproduction as Volity rulesets, so long as all credit is passed along as appropriate.
David Sutherland, whose folksy paintings of dragons, giants and wizards decorated most of D&D's "golden age" books and modules, has died. By the sounds of things, his life since WotC bought TSR (and failed to rehire him) had been pretty depressing, succumbing to illness after years of poverty.
Non-game, but while I'm here: I also got the SleepTracker today. Wearing it now. It's smaller than I imagined (good) and comfy. Looking forward to the next few mornings. To set the alarm, you define an absolute ceiling (any time) and relative floor (up to 30 minutes) of a time window, and the watch will try to rouse you beepily the first time it thinks your sleep cycle has carried you up to a light, almost-awake state within that window. (If it hasn't detected any light sleep before ceiling-time, it gives up and tries to wake you up right then.)
Have any of my local game-p33ps picked up Shadows over Camelot yet, or plan to soon? I mean, I looove spending money, especially (it seems lately) on Days of Wonder crap, but I thought I'd check first.
It seems like an excellent candidate for the next Gameshelf shoot, since nobody will likely have played it before...
Got the books I ordered last week. Rules of Play is hardcore, a real textbook from MIT Press, and a beautiful artifact too. I read a little in the HMS café just now, and I'm already fired up. Reminds me that I owe myself a post about my recent vocational directions. Hm.
Pleased at finally owning a copy of A Gamut of Games. I am going to boldly operate under the assumption that the games presented therein -- some orginal Sackson designs, while others are works that he himself recovered from ancient rules compilations -- are fair game for reproduction as Volity rulesets, so long as all credit is passed along as appropriate.
David Sutherland, whose folksy paintings of dragons, giants and wizards decorated most of D&D's "golden age" books and modules, has died. By the sounds of things, his life since WotC bought TSR (and failed to rehire him) had been pretty depressing, succumbing to illness after years of poverty.
Non-game, but while I'm here: I also got the SleepTracker today. Wearing it now. It's smaller than I imagined (good) and comfy. Looking forward to the next few mornings. To set the alarm, you define an absolute ceiling (any time) and relative floor (up to 30 minutes) of a time window, and the watch will try to rouse you beepily the first time it thinks your sleep cycle has carried you up to a light, almost-awake state within that window. (If it hasn't detected any light sleep before ceiling-time, it gives up and tries to wake you up right then.)