(no subject)
I've been working for about a week on the Volity version of Fluxx, and it's starting to look pretty good. My deadline for finishing it is next Friday, and I feel confident about meeting it, even though engagements both business and social have been slowing down progress this week. Next week is much more open, and I'll have to be careful about how I schedule the rest of the month; it's short enough already, with all the holidays.
We have another sexy launch title based on a commercial game, but we don't sign the license paperwork until next week so I don't want to say what it is yet. It's basically in the can, but the publishers want to have a sit-down with us over some graphic design choices on our end, and I ain't gonna jinx it. (Of course there's a chance I've already spilled the beans on this blog. Duh, I can't remember.)
Behind on paperwork. Gotta spend the daylight hours Friday catching up on that.
We have another sexy launch title based on a commercial game, but we don't sign the license paperwork until next week so I don't want to say what it is yet. It's basically in the can, but the publishers want to have a sit-down with us over some graphic design choices on our end, and I ain't gonna jinx it. (Of course there's a chance I've already spilled the beans on this blog. Duh, I can't remember.)
Behind on paperwork. Gotta spend the daylight hours Friday catching up on that.