I neglected to note that the guy who ran away from Volity at the start of the month came back the next day and published two games, Hex and Y, which you can play right now with Gamut.
I found a Windows application that makes a perfectly acceptable .msi file with a JRE downloader and everything, but it costs $300. I have done a good job conditioning myself to spend company money only as a last resort, so it remains unbought. I will try to figure out
WiX tomorrow, since
daerr gave me a valuable insight to our process that makes the problem easier than I thought it was. If it delays me any more than that, though, I'll just buy the damn program... the month is nearly half done and we can't get a dime until the site is up.
For days now, I have been muttering about punting and releasing a dumb .exe that simply hands Java-less windows users a weblink to Sun's download page (this is, in fact, the Gamut that's currently downloadable from the developer-oriented
http://volity.org site) but the Andys insist that this is unacceptable when we can do it
right, and of course they're correct. So I've just been seething since then, finding myself taking a crash course in Windows release engineering (and also in, uh, Windows) while half of me screams that it's all balderdash that's keeping us away from our money. Yes, that's right:
balderdash.
Well, it'll be solved one way or another this weekend.
I enjoyed a welcome change of gears tonight with a meeting about our current money situation and business models.
Our bank account is dwindling at a manageable rate, and as long as I succeed in starting a full-on funding hunt this month then we're fine. (Where "fine" means "we're definitely doing all we can.") I have a half-dozen money leads of varying states of solidity, which, I think, is pretty good... I don't necessarily expect any to pay out, but I do expect some to redirect, and others to branch out into more leads. So long as I'm
moving, it's fine. Ask me next month about the payouts.
The business-model talk was
great. I feel happy about what we are now. We have gained a lot of knowledge about our platform's strengths and potentials since going full-time on it, and feel like I have decent answers to the questions that I got stuck on (in the stuck-pig sense) the last time I talked to VC.
We also have a better idea what market we're in. Casual gaming, has, over the last year, become a better-recogized segment of the larger digital-gaming market. The next time someone asks me what casual gaming is I can rattlle off market size and demographic details to them. Kids love that.