Bridge!
I just now beat it 6 times in a row, and suspect that I can more or less continue to do so at this point. (Even though I still don't quite get how scoring works.) According to
![[livejournal.com profile]](https://www.dreamwidth.org/img/external/lj-userinfo.gif)
It has built-in network play which I haven't really tried yet. The one time I logged into it (as
zendonut
) a stranger asked me to join and I got skeert and run away. Maybe later.(A pause here to tip my hat to Freeverse, whose card games I have been playing for exactly 10 years now. In fact, I think their implementation of Hearts was the first shareware game I ever paid for, in the summer of 1994, a.k.a. the Summer I Did Nothing. I snailed them a postal money order, and they snailed back a floppy disk. How strange to think, nowadays!)
no subject
Indeed, I've been playing Freeverse bridge for a while as well.
[...]which I am led to understand is (as Mr. Morse once told me) WRONG! WRONG!! WRONG!!!
No disrespect to Mr. Morse here, but you see, that's symptomatic of the reasons I'm disinclined to play bridge vs. real people. There are two main reasons, actually:
1) People who stomp on you because you opened your mouth during the bidding and now are all pissed off because you don't know the BlackwoodJacobyAndMeyersCrosbyStillsNashAndYoung convention, even though they know you're a novice.
2) People who claim seven tricks at the end of a hand and clear the cards away immediately, even though they know you're a novice.
There seems to be a higher level of "well everyone knows that" in bridge than in other games I've played. If I could find a group of people with whom I wouldn't have to worry about the two above scenarios, I'd likely play on a regular basis.
(no subject)
no subject
no subject
It's a shame they don't have a Freeverse Go -- I've finally got around to learning that game and I've only been able to find one 'player vs AI' version of it for the Mac. It was written way back in 1986 for the 512 Mac or Mac + ... I'm a little suprised it even runs in OS 9 ... it looks more like an experimental school project than a saleable product. I'm probably a 28-kyu player and even I've been able to beat it.
I'm told it's also difficult to write an AI for Go as well due to the size of the board as well as the very nature of the game itself. There's no really easily defined goal such as 'checkmate the king'.
Go on Mac
Re: Go on Mac
Re: Go on Mac
(no subject)