Do you then support the analogous argument that non-combat flight simulators are nothing more than terrorist training tools?
There are two options for interacting with the world in a flight simulator: - Ignore it - Crash into it
That's it. The controller has an array of buttons dedicated to ignoring the world (ie. not crashing) which also used to interact with the world (ie. crash).
I would assert that any argument about "exploration", which falls under your broad category of "ignore it", would be equally applicable to flight sims and GTA.
no subject
There are two options for interacting with the world in a flight simulator:
- Ignore it
- Crash into it
That's it. The controller has an array of buttons dedicated to ignoring the world (ie. not crashing) which also used to interact with the world (ie. crash).
I would assert that any argument about "exploration", which falls under your broad category of "ignore it", would be equally applicable to flight sims and GTA.