"A good Zendo game involves long stretches of its players contemplating -- perhaps silently, perhaps with great vociferousness -- a tabletop covered with strange, colorful arrangements of plastic pyramids."
Yeah, unless you're playing Speed Zendo, in which we went through, what, eight rules in twenty minutes? Some of them were easy rules like "must have a green pyramid," but not all of them. None of that long quiet contemplation crap there.
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"A good Zendo game involves long stretches of its players contemplating -- perhaps silently, perhaps with great vociferousness -- a tabletop covered with strange, colorful arrangements of plastic pyramids."
Yeah, unless you're playing Speed Zendo, in which we went through, what, eight rules in twenty minutes? Some of them were easy rules like "must have a green pyramid," but not all of them. None of that long quiet contemplation crap there.