Nov. 17th, 2003

prog: (galaxians)
Had a great weekend in Wville. It's worth noting that The Volity SourceForge page has the first releases of Frivolity libraries; yaaaay. (Volity = the open protocol, Frivolity = our LGPLed reference implementation.) Not much docs yet; it's really only useful to [livejournal.com profile] daerr and I (anyone else would be hard-pressed to make these mysterious libraries actually do anything, as they now stand), but having an honest-injun alpha, not just a pre-pre smoke release, is a real confidence boost. (And I quickly got a supportive email from a stranger who was working on another SF-hosted project, hoping to implement games in an immersive 3D, simulated-physics world. That was nice, too.)

By year's end I hope to have documented everything, have a whitepaper written, and have some sample game modules up. Perhaps the client will become more human-friendly, too (currently you can play a game with the bare-bones command-line client we have, but it's like playing while wearing mittens and a blindfold). In the past I referred to this point as the proof-of-concept release, and maybe that's still technically true, but daerr and I now admit that we can't really expect people to get interested in the system until a graphical client exists, which makes Volity's cool and unique features obvious and fun, to say nothing of providing juicy screenshots. We actually spent much of the weekend discussing routes to pursue towards this end. Mm, yes... it will be interesting.

Also, Happy Glasses.

August 2022

S M T W T F S
 123456
78910111213
14151617181920
21222324252627
28 293031   

Most Popular Tags

Page Summary

Style Credit

Expand Cut Tags

No cut tags
Page generated Aug. 1st, 2025 08:05 am
Powered by Dreamwidth Studios