I last week accepted a part-time position at Northeastern University, teaching a lab section attached to Games & Society, an intro-to-game-studies class taught by Brian Sullivan. I'm so far signed on just to handle the fall semester, but if I'm not terrible at it and I don't hate it, I'll likely do more afterwards.
Teaching this lab involves guiding groups of students through the play of a by-the-syllabus game (which may be a tabletop game or a videogame), and then gathering as a class to discuss it. As with many other games-studies classes in universities, it's only a year or two old, so its structure and content are rather malleable; while I'll have the materials from past semesters, others in the program have made it clear that I can help reshape it this fall, should I wish.
While I fully expect this to represent a significant time investment -- I've also agreed to help grade papers from Brian's class -- the pay doesn't really match, so I've no plans to change my position or workload at Appleseed. I chose to leap at this opportunity because even though doing a good job writing software makes me feel awesome (and puts money in the bank), my real passion is with games, and the study thereof. I have no reservations accepting an adjunct's stipend in order to finally, finally become a paid member of the game-scholar community, even just an entry-level one. I had thought last year that when this moment arrived, it would be via my selling an article or essay to some publication. I have no complaints about the surprising form it ended up taking.
This is also me backing down from my brief fling with iOS game development from a couple of months ago. While that's a topic I remain interested in, there's just no way I can pursue that, Appleseed, and now teaching without doing a bad job at probably all of them. I had to put one of them away, and sadly, the iOS project was the obvious choice: it offers no guaranteed income, and represents a much weaker expression of my passion to work in game studies than the NEU opportunity does.
I feel really happy about this, and hope that it will give me the opportunity, in time, to grant more attention to my own game-studies pursuits. I'd love to return to making mature and intelligent videos about games, for one thing. I have pipe dreams of new video series, but have lacked the backing, both resource-wise and spiritually. This opportunity might help change that, down the road. We'll see.
Teaching this lab involves guiding groups of students through the play of a by-the-syllabus game (which may be a tabletop game or a videogame), and then gathering as a class to discuss it. As with many other games-studies classes in universities, it's only a year or two old, so its structure and content are rather malleable; while I'll have the materials from past semesters, others in the program have made it clear that I can help reshape it this fall, should I wish.
While I fully expect this to represent a significant time investment -- I've also agreed to help grade papers from Brian's class -- the pay doesn't really match, so I've no plans to change my position or workload at Appleseed. I chose to leap at this opportunity because even though doing a good job writing software makes me feel awesome (and puts money in the bank), my real passion is with games, and the study thereof. I have no reservations accepting an adjunct's stipend in order to finally, finally become a paid member of the game-scholar community, even just an entry-level one. I had thought last year that when this moment arrived, it would be via my selling an article or essay to some publication. I have no complaints about the surprising form it ended up taking.
This is also me backing down from my brief fling with iOS game development from a couple of months ago. While that's a topic I remain interested in, there's just no way I can pursue that, Appleseed, and now teaching without doing a bad job at probably all of them. I had to put one of them away, and sadly, the iOS project was the obvious choice: it offers no guaranteed income, and represents a much weaker expression of my passion to work in game studies than the NEU opportunity does.
I feel really happy about this, and hope that it will give me the opportunity, in time, to grant more attention to my own game-studies pursuits. I'd love to return to making mature and intelligent videos about games, for one thing. I have pipe dreams of new video series, but have lacked the backing, both resource-wise and spiritually. This opportunity might help change that, down the road. We'll see.

I found my interest in multiplayer online digital games re-ignited last month. This started with my rediscovery of TF2 on Xbox, built itself up with my ensuing seeking out and palling around with certain online communities of mature gamers, and most recently culminated with the surprise re-launch of Planbeast.