(no subject)
Nov. 13th, 2005 01:02 am



Finally started working on the Fluxx UI in earnest. I ground out the above Keeper icons in about an hour after once again blowing the dust off Illustrator and trying to figure out how the hell the tools work. As usual, through blundering around and pecking at its (sadly kind of crappy) online docs, I did a decent job, and started figuring things out as I went. These are the simplest of the 18 Keeper designs I have in mind, and I may return to redo them once I've learned various things by making the next 14.
The thought bubble is supposed to be "Dreams", by the way. I hope that's obvious enough if you know that there's a Keeper with that name in the game, which is often paired with Sleep -- whose icon I hope is a bit more obvious.
Also pleased to see that Illustrator's SVG output isn't as insane as I thought it was. It's insane by default, but you can tell it to keep all its proprietary metadata out of the file and not embed any fonts or graphics, and (in the case of these graphics) that shrinks the file size from more than 250K to less than 4K. That adds up to many megs of savings in the final game SVG UI file, resulting in that much less work for the renderer to meditate upon before play.