Nov. 23rd, 2005
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Nov. 23rd, 2005 04:22 pm"I'm gonna buy you a pizza," I said to
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SCAT's programming director wrote me at around this time yesterday, asking quite reasonably if I was done with this month's show yet, since a new one was set to air this evening. I said: no, I suck, maybe we should talk about demoting me from series status.
Then I sat down and made the show anyway.
That's right: I got the whole thing done in one night, including the TV edit and the DVD creation, if you count well into the wee hours as night. That my sense of workflow has improved so much in so few iterations surprises and pleases me. The most time consuming parts, now, involve passively waiting for various applications to crumple my enormous files from one video format into another, and I think I have some ideas for ways to reduce that wait in the future.
So the new show should air at 10pm tonight on channel 3 for you Somerville folk. This is the half-hour edit; the 53-minute version will go up on the Web later. If you've subscribed to the show via iTunes or DTV, you'll just get it poof. (If you haven't, why not? It's easy.)
Episode 3: Wargames
Nov. 23rd, 2005 10:22 pmhttp://gameshelf.jmac.org/shows/Gameshelf3.m4v (Quicktime 7)
http://gameshelf.jmac.org/shows/Gameshelf3.mov (Quicktime 6)
Jmac and guest host Joe Johnston take a look at some fairly recent wargames.
Memoir '44, an accessible yet rich modular game of tactical engagements between Allied and German forces in World War II.
Gnostica, an abstract wargame played on a shifting deck of Tarot cards. Players use colorful Icehouse pieces to represent their forces.
The players on the show use my copy of the Aquarian Tarot, which, with its pretty but low-key imagery, is my favorite deck for gaming. I marked up this deck with Gnostica stickers [pdf link], which helps tremendously in remembering all the cards' powers and point values in this game.
Warsong, a very deep, story-driven wargame released for the Sega Genesis video game system in 1991. I spent much of the summer of 1993 playing this, and now you too can while away the hours on your computer through a Sega Genesis emulator. Finding the ROM is an exercise left to the viewer cough cough.
I did not like this episode as much as a the previous one, mainly because our regular director, Joe Constantine, had to miss the game shoot. (We currently split the show's footage collection over two shoots: one for games, another for the host segments.) Lee Stewart, who usally does camera, did an admirable job filling it as director for that shoot, and I took over camera duties. My camerawork was rather mediocre, though -- check out the vertigo-inducing focal plane misplacement in some of the Memoir '44 shots -- and I didn't get to play any games!
I need to position the cue cards closer to the camera -- that's why I keep looking to the side -- and have a better idea of what I'm going to say. Until then it's the Umm uhh uhhhhm show, at least during my monologues.
Other than all these technical complaints, I think that the episode content is pretty good. And hey, we used the green screen correctly for the first time (for that intro bit with me yelling at the camera). Looking forward to having more fun with that later.