Volity Developer Beta is Go
Mar. 29th, 2006 11:04 pmI released version 0.6.0 of Frivolity today. These are Perl libraries and programs for creating and running Volity game parlors.
For the first time, they contain what I consider to be complete documentation and examples. Included in the package is an entire Tic Tac Toe example, including Game and Bot modules, UI files, and a ruleset document.
With this release, I am declaring the Volity developer beta period launched; between the quality (I hope!) of these libraries and docs, and the maturity of the Javolin client software, I consider the Volity system found at volity.net finally complete enough to allow developers to quickly get started making and testing games. And after registering them with our central bookkeeper, poof, you'll have an immediate audience.
This last statement, incidentally, is not me blowing smoke: while we still have a tiny userbase, it grows larger every time we spread the beta-trawling circle a little wider. Most recently Zarf and I have been spreading the message on Looney Labs' mailing lists, and we've had people playing Fluxx continually since then. (This is mostly due to the fact that we make bots available. Note to self: make bots available for the other games!)
So, what does this mean? This means you! If you've been following my Volity jabber (ho ho) for some time and have been waiting for the right moment to sink your toes in, I'm here to tell you: friend, this is your lucky day. If you are willing to hack up your game logic in either Perl or Python, and know (or can learn) your way around the DOM well enough to make some SVG-based UI files, there has never been a better time to start.
(What was that about Python? Oh, right, that would be Zarf's stuff.)
I have also uploaded the whole thing to the CPAN for the first time, meaning that HTML docs should be forthcoming. I'll shout some more here when that happens.
Next up: I'm going go make the website look nice, and
daerr's gonna hack us up some blogs and fora. This should keep us occupied for the next three weeks or so.
For the first time, they contain what I consider to be complete documentation and examples. Included in the package is an entire Tic Tac Toe example, including Game and Bot modules, UI files, and a ruleset document.
With this release, I am declaring the Volity developer beta period launched; between the quality (I hope!) of these libraries and docs, and the maturity of the Javolin client software, I consider the Volity system found at volity.net finally complete enough to allow developers to quickly get started making and testing games. And after registering them with our central bookkeeper, poof, you'll have an immediate audience.
This last statement, incidentally, is not me blowing smoke: while we still have a tiny userbase, it grows larger every time we spread the beta-trawling circle a little wider. Most recently Zarf and I have been spreading the message on Looney Labs' mailing lists, and we've had people playing Fluxx continually since then. (This is mostly due to the fact that we make bots available. Note to self: make bots available for the other games!)
So, what does this mean? This means you! If you've been following my Volity jabber (ho ho) for some time and have been waiting for the right moment to sink your toes in, I'm here to tell you: friend, this is your lucky day. If you are willing to hack up your game logic in either Perl or Python, and know (or can learn) your way around the DOM well enough to make some SVG-based UI files, there has never been a better time to start.
(What was that about Python? Oh, right, that would be Zarf's stuff.)
I have also uploaded the whole thing to the CPAN for the first time, meaning that HTML docs should be forthcoming. I'll shout some more here when that happens.
Next up: I'm going go make the website look nice, and
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