(no subject)
Apr. 9th, 2006 03:17 amTetris DS: I have confirmed that, in versus play, the players don't all get the same pieces; they are independently random for each player.
This is really disappoint, and seems like a bizarre thing for Nintendo to get wrong, since this has been a standard attribute of most every multiplayer Tetris game since the start. I suppose there's a chance that they made this choice on purpose, but if so I have to say that it's an objectively wrong decision.
Giving all players the the same array of pieces equates to starting them out on the same ground, with identical resources; the winner is the one who made better (and swifter) use of them. If everyone's random, though, then any losing player can reasonably make the argument that they simply got an unlucky piece distribution or ordering. And that really sucks.
This is really disappoint, and seems like a bizarre thing for Nintendo to get wrong, since this has been a standard attribute of most every multiplayer Tetris game since the start. I suppose there's a chance that they made this choice on purpose, but if so I have to say that it's an objectively wrong decision.
Giving all players the the same array of pieces equates to starting them out on the same ground, with identical resources; the winner is the one who made better (and swifter) use of them. If everyone's random, though, then any losing player can reasonably make the argument that they simply got an unlucky piece distribution or ordering. And that really sucks.