So the Acquire shoot went splendidly and I'm looking ahead to the MULE shoot. Actual shooting time TBD - sometime in latter March - but I am definitely hosting a practice game in my house on Sunday, March 18, at 7pm, and you should let me know if you're coming.
I confirmed yesterday that the game runs great on my Mac via an Atari 800 emulator, using gamepads as joysticks. And I played a whole game against the computer and also confirmed it to be fun. It's a resource development and management game that will be familiar to many who have never heard of it. Once you get past the super chunk-o graphics (1983 computer game!) it's really quite engaging, even single-player.
Here's the instruction manual.
There's a little bit of a twitchiness factor, but it's mostly from the pressure of an active time limit on every phase of every turn; if this were a board game it would use "action points" instead of a timer for the land-management phase, where you make your dude frantically run around the map tending to all your needy parcels. (Actually, if it were a computer game designed today, I'd like to be able to play it that way as a variant, too.) One phase also uses a game-show-like element of awarding the first person to mash their button in time, but that's so unusual that I don't mind it.
Related favor: does anyone have either USB gamepads or PS2 controller-to-USB adapters I could borrow? I need one or two more.
I confirmed yesterday that the game runs great on my Mac via an Atari 800 emulator, using gamepads as joysticks. And I played a whole game against the computer and also confirmed it to be fun. It's a resource development and management game that will be familiar to many who have never heard of it. Once you get past the super chunk-o graphics (1983 computer game!) it's really quite engaging, even single-player.
Here's the instruction manual.
There's a little bit of a twitchiness factor, but it's mostly from the pressure of an active time limit on every phase of every turn; if this were a board game it would use "action points" instead of a timer for the land-management phase, where you make your dude frantically run around the map tending to all your needy parcels. (Actually, if it were a computer game designed today, I'd like to be able to play it that way as a variant, too.) One phase also uses a game-show-like element of awarding the first person to mash their button in time, but that's so unusual that I don't mind it.
Related favor: does anyone have either USB gamepads or PS2 controller-to-USB adapters I could borrow? I need one or two more.