I finished Braid
Aug. 7th, 2008 08:02 pmPosted some thoughts over on the shelf, which as usual don't have much to do with the actual gameplay but I think they're interesting anyway.
My favorite thing about the actual gameplay was that it quickly earned my trust, and never let me down. It didn't take long to learn that every single object, platform or creature on the screen serves a purpose, so getting stuck on a puzzle means stepping back, taking stock of what materials the game is handing you, and wondering what you can do with them. I love this.
There was only one puzzle I took issue with, where it took me quite some time to realize that my approach was wrong, versus my reflexes being too slow. The first (incorrect) solution to it almost works, missing the target by milliseconds, and encouraging another try. Which will also fail. Fortunately, it was deep enough in the game that I didn't completely lose hope, and the correct solution occurred to me while I was in the office this morning, working on something else. And that's a sign of a good puzzle game.
My favorite thing about the actual gameplay was that it quickly earned my trust, and never let me down. It didn't take long to learn that every single object, platform or creature on the screen serves a purpose, so getting stuck on a puzzle means stepping back, taking stock of what materials the game is handing you, and wondering what you can do with them. I love this.
There was only one puzzle I took issue with, where it took me quite some time to realize that my approach was wrong, versus my reflexes being too slow. The first (incorrect) solution to it almost works, missing the target by milliseconds, and encouraging another try. Which will also fail. Fortunately, it was deep enough in the game that I didn't completely lose hope, and the correct solution occurred to me while I was in the office this morning, working on something else. And that's a sign of a good puzzle game.