Apr. 23rd, 2009

prog: (Default)
Hello, my social network,

Tell me: do I know anyone who is involved in the TV industry, or who might be able to comfortably introduce me to colleagues who are? (Note: have already dispatched pigeons to the Gameshelf's crew members. Y'all are the second ones to hear this question.)

No need for me to be coy here: it struck me earlier this evening that there's no good reason for my complete ignorance about the world of commercial television. So long as I'm in the dark about it, I also lack reasons why I've never even thought about making The Gameshelf a part of it. I can imagine plenty of good reasons it's a ridiculous and dismissible notion - even ones that have nothing to do with the quality of relevance of my show - and wouldn't be a bit surprised to discover that any or all are true. But I don't know.

What I do know is that when I turn on TV38 and I see The Phantom Gourmet, I point at it and say "I would not hate it if my show worked like this." And as it happens, I feel that my show actually is really relevant. I could totally make a pitch on the basis that we're entering an increasingly ludocentric world, and we need a TV series that intelligently examines the history, culture (hi [livejournal.com profile] radtea!), and criticism of games across all media. Something far broader and deeper than your typical G4 game-of-the-moment review show.

The two episodes we produced in 2007 were really awesome, and were I so motivated, I would feel perfectly comfortable cutting a demo reel around them. The thought of shooting a whole honest-to-god season of The Gameshelf with a budget, even a very small one, makes my toes tingle. It's a fragile fantasy right now, but now that it's bit me, I've got to know more about it.
prog: (Wario)
Just had reason to touch up my LinkedIn profile. Re-aimed the Volity link to the increasingly useful company page Zarf made, changed my profile's headline from "Software Consultant" to "Software Consultant and Ludocentric Entrepreneur", and added this graf to my description:
I am also the president of Volity Games (http://volity.com), a little startup I run with a few friends. Through various experimental web-based projects, as well as a blog and occasional TV show we produce, we study games as a communication medium, and seek innovative new ways for people to come together through play.
Half of me is rolling his eyes, and half of me says "Yeah, sounds about right."

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