(no subject)
While I've been in the board games hobby for a while, Shadows over Camelot is the first title whose impending release I find myself eagerly anticipating. I love the idea of a collaborative game with a hidden traitor. I really like the idea that players have incentive to fling accusations of betrayal amongst themselves even with the possibility that nobody is a traitor.
This really sounds deliciously psychological blend of Knizia's "Lord of the Rings" with "Werewolf".
This really sounds deliciously psychological blend of Knizia's "Lord of the Rings" with "Werewolf".
no subject
no subject
But this sounds cool. I mean, really, really cool; reading the review, "Lord of the Rings" and "Werewolf" were exactly what I was thinking. Maybe someone will have it at the NPL convention...
no subject
no subject
It gets played occasionally among us, but only after first specifying whether lying is allowed. (Some people won't play it one way; some people won't play it the other.)
no subject
Side note: I'm not sure I've played a full, no-holds-barred game of CoM. It seems to me that the "correct" way to play it would involve the assumption that everyone is lying, and insist on either evidence to the contrary or displays of good faith from one's would-be allies, rather than just taking what they say at face-value.
I think I'm really into the idea of backstabby games beacuse of this extended bitter mood I've been in. Grr grr grr.