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Spent the whole freaking day playing The Ur-Quan Masters, the open-source modern-computer port of Star Control II, a classic and much-celebrated space adventure game from 1992. (Not a clone -- an actual port, based on the original code for the game's 3DO version. Pretty cool.)
It keeps you strung along through the usual mix of RPG elements: explore, gather treasures and fight baddies, become more powerful. Repeat until endgame. Extra crack-points since you have full control over your power growth, not by raising numeric stats but by customizing your starship, pimping it out more and more as you become richer. Even with humble VGA graphcs, it can't help but tickle anyone's geek-pleasure centers. One more mining sortie and I can afford that second fusion blaster!
I'm probably spent on it for now. I hope.
It keeps you strung along through the usual mix of RPG elements: explore, gather treasures and fight baddies, become more powerful. Repeat until endgame. Extra crack-points since you have full control over your power growth, not by raising numeric stats but by customizing your starship, pimping it out more and more as you become richer. Even with humble VGA graphcs, it can't help but tickle anyone's geek-pleasure centers. One more mining sortie and I can afford that second fusion blaster!
I'm probably spent on it for now. I hope.
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My gamer-sense is that he's a gift at the beginning to give you a tough-to-kill (30 crew) and therefore newbie-friendly escort at the start of the game, assuming you're clueful enough to find him and sensible enough to befriend him. I found him useful against those dang Sylandro Probes while my flagship was still wimpy.