prog: (khan)
prog ([personal profile] prog) wrote2007-08-22 08:15 pm

Gremlins.

I am making a new Jmac's Arcade but I officially declare its production as bedeviled, which is to say that progress is slowed due to interference from imps. Gremlins! I have no other explanation.

* The music I want to use is from a local band whose email bounces. I got an alternate address through a mutual contact, but he's not certain that they're still together.

* I sunk hours into getting my screen-capture software to work with the game I'm recording. It was failing only with this one game running in MAME, and not any other title! Argh! I finally found a configuration that worked.

* My Mac's display is wacky, but only for my account. I'm investigating the cause, but it's hiding quite well. While it's happening, Final Cut looks like crap (though its output quality is unaffected) and the capture software is hard to use, since my cursor vanishes while it's running.

* My microwave blew a fuse halfway through rendering a long video clip. But at least it had the sense to do so after making my mac-n-cheese warm so at least I had that.

Ugh. Taking hours and hours longer than it should. It will be OK at the end, though.

[identity profile] chocorisu.livejournal.com 2007-08-23 07:03 pm (UTC)(link)
im in ur rss feed downloading ur podcasts

Coincidentally, this article from Gamasutra on difficult games might interest you, speaking of arcade games. I enjoyed the discussion of how early games were more a "measure of skill" rather than something to be completed.

[identity profile] prog.livejournal.com 2007-08-23 07:09 pm (UTC)(link)
Early console games were somewhere in between. Playing the original Mega Man now on an emulated NES, I'm kind of gobsmacked; I remember this being a fun action/adventure game when I was a kid, but now I see the game as only this incredibly cruel and merciless exercise with every object on the screen there to kill me. It's not more difficult - I'm as good now at dodging bullets as I was then, thankyouverymuch - but my definition of what an action/adventure game felt like has changed a lot since 1988.