prog: (jmac's arcade)
I am pleased to announce the opening of the jmac.org video store, where you can buy DVDs of the first six episodes of The Gameshelf and Jmac's Arcade, respectively.

If you like the things I make, please consider buying a shiny discful of it! As it says on that page, your purchase helps me improve the state of game journalism and critique — and, by extension, supports quality amateur media from game-obsessed overthinkers everywhere.
prog: (doggie)
Gruber's right; this demo video for the new iPhone Twitter-posting app Birdhouse is a model of its class, and is required viewing for everyone who might ever need to make a demo video of anything. Even if they hate Twitter.


(Yes, I am likely to drop the $4 on this, since I have been Twittering a lot lately, and feeling like I'm just starting to get the hang of making tweets more clever than the mm-bacon-time-to-wash-my-socks category. Something like this might be useful.)

Gremlins.

Aug. 22nd, 2007 08:15 pm
prog: (khan)
I am making a new Jmac's Arcade but I officially declare its production as bedeviled, which is to say that progress is slowed due to interference from imps. Gremlins! I have no other explanation.

* The music I want to use is from a local band whose email bounces. I got an alternate address through a mutual contact, but he's not certain that they're still together.

* I sunk hours into getting my screen-capture software to work with the game I'm recording. It was failing only with this one game running in MAME, and not any other title! Argh! I finally found a configuration that worked.

* My Mac's display is wacky, but only for my account. I'm investigating the cause, but it's hiding quite well. While it's happening, Final Cut looks like crap (though its output quality is unaffected) and the capture software is hard to use, since my cursor vanishes while it's running.

* My microwave blew a fuse halfway through rendering a long video clip. But at least it had the sense to do so after making my mac-n-cheese warm so at least I had that.

Ugh. Taking hours and hours longer than it should. It will be OK at the end, though.
prog: (Default)
So the year is half-over. Well, it had to happen eventually. Let's take inventory, pillar-style.

Volity Started ramping up in late March and really went into overdrive two months later when I had a conversation with [livejournal.com profile] daerr about how the web client ought to work. I've been working on that by myself since then - about one month, now - which is great, though it's sucked all the life out of one pillar, and made another teeter until I got a better sense of balance over it. I am so obsessed with this that I'm starting to feel doomed at the fact that it's not done yet, and start getting mad when I spend an entire day away from it because I'm instead having fun with my friends or something. We'll see where it is in another month.

Dating [livejournal.com profile] classicaljunkie and I have been dating this whole time. This is now officially longer than I've seen anyone else, and things develop and mature in nice ways. Subjectively, though, it doesn't seem like it's been as long as it has; for more than three months she's spent almost every weekday far away on business, in Houston or Toronto or the middle of Louisiana. (But the Volity and work projects consume my focus so wholly, it's not like I sit by the window pining while she's gone...)

Money In April, unsatisfied with the good-intentioned but poorly fitting pseudo-part-time setup I had with ITA, I acted as a truly independent software contractor for the first time and landed a contract with a company who advertised their need on jobs.perl.org. This has turned out to be a very nice fit. While we've had our differences in culture and implementation, this client has proven an excellent and clear communicator. This not only makes tasks easier to accept and accomplish, but it helps us work through our differences as well. It's rather an ideal first self-actuated contract, and I consider myself fortunate. It also pays enough that I decided it was safe to drop the ITA dealie just a couple of weeks ago. So, for me, the money thing is set for now.

Video I was on fire with video projects through April, cutting the best Gameshelf yet and shooting most of another one, but then cooled off as Volity became re-ascendant. The only really recent things I've made is the Youtube version of my Volity lightning talk, as well as Youtube cuts of some Gameshelf reviews, but these barely count. I am self-conscious about having left this pillar unattended for so long but I am so howlingly focused on the Volity web client that I really can't bring myself to spend any time on it right now.
prog: (galaxians)
I've written the scripts for my monologues and lead-ins for next Wednesday's shoot. With a total reading-time of around eight minutes, it feels rather wordy, but I bet it will work out. Some of it will be read over clips of the games we played in the studio, and the rest will feature me standing before the SCAT green screen, which I hope will ultimately be more interesting to look at than me sitting in a chair in front of a wavy curtain.

In both cases I'll be using the DIY teleprompter rig I described before. I made a test movie, just text crawling up at a measured pace, and it seems to work fine. If everything doesn't fail spectacularly, then the end product will be much more watchable than the monologues I've had to edit in previous episodes. That means less editing time, too, even given the increased green-screen futzing I'll have to do; trying to fix performance foulups in post-production is both more time-consuming and less fun than adding in more content.

Yes, "batman4050", we will mention the Star Control petition, as well as some other updates about things that have appeared on previous shows.

After I submit this episode to SCAT and put it online, I'm finally going to start promoting the damn show. I've picked up a few remote fans, which is very nice, but I get the impression that they somehow stumbled across the show against all odds. I'd like to push its presence a little more; even at our relaxed bimonthly pace through the first half of 2007, it's still hard work to put a show together. A little bit of encouragement in the form of fresh fan mail and feedback would go a long way towards fueling me and the rest of the team. I don't doubt that it'll be forthcoming so long as I can actually stitch a good show together and then get the word out.



I would also like to make another Jmac's Arcade. I haven't made any since October and haven't promoted them at all, and meanwhile their instances on YouTube and Google Video continue to rack up comments from the haters. This doesn't bother me, but the fact that almost nobody else has commented (except for people I already know) makes me sad, since this suggests that the people who'd actually like it aren't finding it.

I have some ideas for fixing that, but I don't feel that I deserve to act on any while it's been three months since my last contribution to that feed. So, yeah, more to do.

Follow-ups

Jan. 17th, 2007 01:49 am
prog: (Default)
Thanks, all, for the birthday wishes.

Ricky asked me, as he does every year, how it feels to be N. Instead of saying something like "Same as it felt to be N - 1" I said "I think it's gonna be a really good year." And I meant it!



Ricky's birthday was a few days ago (he's 51 now) and mom got him mandolin lessons, which is a bang-on typical good-intention bad-execution mom-gift. He enjoys playing with his mandolin, though he doesn't actually play music on it, he just mechanically plucks doink-doink-doink through the notes on the page. It pleases him, and for some reason Shadow likes it too; she will often come watch.

Lessons will frustrate him, and I worry that he will confuse and disturb his teacher with bizarre talk borne of this frustration. I doubt he will get past lesson two. (If it were 10 years ago I would further suggest the alternate possibility that he might end up seducing the teacher, if she were female and silly, but he doesn't do that anymore.)

He's also going to fly to visit mom and dad for a bit in Florida and I worry about that, too, making a security risk out of himself by talking weird at people. I console myself to think that people like Ricky must fly around every day and it's not like you hear about flights getting grounded daily because of them. mumble



I think the solution to the teleprompter thing involves using Final Cut to make a simple QuickTime movie of the text to read as upward-scrolling titles, just as if they were end credits, and then play that on the monitor behind the camera. No page controls needed. Really, I can't think of why that wouldn't work, with just a little practice to get the speed right.
prog: (Default)
Anyone have any insight on low-budget teleprompter solutions? Assume presence of laptops and general technical know-how.

This is an agenda item for tomorrow's Gameshelf meeting. I'm confident that the crew can bang some ideas out together, and I plan on putting some research time in later this evening, but I'd be curious to know if any of y'all happen to know anything already.

The goal is simply improving the show's host segments. In the past I've just scribbled key phrases on a large easel-mounted newsprint pad and had the stage manager flip through it while the host attempts to construct a monologue on the spot. This has not worked well.

I think about plugging a lappy running Powerpoint (or its moral equivalent) into a monitor positioned behind the camera, and having the stage dood page that forward as necessary. Ideally the speakers themselves could control the page flippiness, freeing the manager from worrying about it, but it's not immediately obvious to me how to do that. One imagines pedal controls, but, um.
prog: (Default)
This LJ is now the #1 Google hit for "Textless Material".

And since [livejournal.com profile] lediva asked: its purpose is to make localization easier. Exported versions of the show can overlay the clips with titles in any language they like, and then use them to replace the matching slices of video track in the original show.

I learned this via Google before I accidentally broke the internet's ability to learn this via Google. Sorry internet

I stand by my theory that this was at the end of the ep I got from iTunes because that's where it happens to reside in the source media, as a service to foreign studios, and whoever prepared the show for iTunes either forgot, didn't know, or didn't bother to crop it.

No radio

Aug. 31st, 2006 12:25 pm
prog: (coffee)
[livejournal.com profile] derspatchel wins the cookie of the day award. I have some great ideas for City of Heroes dudes and even started to enact them after [livejournal.com profile] daerr installed all the MMOs on the Volity office PC last spring, but I haven't done much with the game since. So Olympia Snowe and the Papa Hemingway Action Force will have to wait.

Speaking of (sorta), it is with regret that I announce that I ain't even trying to get into [livejournal.com profile] audioboy's Halloween show this year, much like I had to pass on [livejournal.com profile] metahacker's audio production earlier this summer. It is a casualty of this impending job thing, I fear. As much fun as Chicken Heart was last year it still took a lot of my time, event though I only had some piddling roles in it. The schedule I'm setting up for myself over the rest of 2006 just doesn't cotton to this sort of thing. I'll be in the audience, though, and will try to drag y'all along when it's time.

I feel I can get away with The Gameshelf because I get to control its schedule, and I'm firm in my utter lack of commitment to timeliness in producing it. Oh, and speaking of that, the existing shows are now live on Google video.

I have been having fun browsing GV. Here is an amazing collection of stock footage that just cries out for gratuitous misuse. I am actually surprised that Getty seems to have made a good chunk of their catalog freely downloadable via GV. Each clip's detail page has an invitation to license a high-quality version for $150 or whatever, but does this imply that you can go nuts with the lossy versions on GV?
prog: (zendo)
The fourth Gameshelf has been available for a while via RSS, but I didn't link to it directly because it wasn't quite done yet. Last night I sunk around three hours into both cleaning it up (it had a bunch of broken transitions) and carving 18 minutes off of it. This puts it below the 30-minute mark, which means I can hand it to SCAT and they can air it at some random time. Yes, this is important, in some abstract psychic way; I used their resources to make the show, and I owe them a product, even if my series has been long since canceled and they couldn't care less about it at this point.

Download here. Show notes here.

A lot of what I cut was pure fat, but there was a good amount of severed muscle squirming on the floor before I was done as well. It almost goes without saying; I don't have video editing experience beyond The Gameshelf but I have done enough text editing to know how every cut into one's own art is a mix of pain and relief.

I hated, for example, cutting out my explaining the show's theme (which I replaced with a new title card at the start of the show), and then slicing out my talking about Carcassonne's meeple-placement restriction rules. Both of these would have been nice to keep, and I would have considered it if I wanted to go shoot additional footage to illustrate my speech. But I didn't, and that left us with several minutes of jmac sitting in his chair babbling and flapping his arms, and that really isn't all that interesting to watch, even for me.

My biggest take-away was the value of limiting illustrations to a single clip. There were many bits in the first, 45-minute cut that had Matt or myself talk about some game feature, and then we'd watch as this happened 2 or 3 times in game play. And these were the first things I ended up slicing out. Multiple clips are good if you specifically want to show how something in the game changes over time, but otherwise it's unnecessary. It happens once in the final cut, during the Carcassonne segment, to show [livejournal.com profile] grr_plus1 sneaking a guy into another player's city, and then [clock-wipe] here he is some turns later, reaping the benefits on the scoreboard. The other redundant clips I originally kept because someone cracked a joke or was otherwise entertaining, and it was hard to let go, but onto the floor it all went.

Anyway, I am satisfied with the show now and am done with this episode, unless I have made some truly epic mistakes; please let me know if you find any.

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