It might have been you! I didn't see who it was. That someone was playing Fluxx wasn't in and of itself weird; we ran the only Looney-endorsed internet-capable Fluxx game in the world (as far as I know), and never stopped receiving a steady trickle of new-user registrations just to play that.
Planbeast did go through a phase of moderate usage at around this time last year, when I promoted it on a web forum that I was hanging out on. But it didn't catch on very far beyond that, and its momentum inevitably died away.
I'm still thinking about it, though. I keep finding new evidence that the problems that Planbeast wanted to solve still exist, and I've collected some invaluable encouragement from the Boston indie-gamedev community. I'm quite convinced that last year's planbeast.com simply didn't quite provide the right answer; it was far too complicated, and lost sight of the question. I aim to try again.
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Date: 2011-02-15 06:33 pm (UTC)Planbeast did go through a phase of moderate usage at around this time last year, when I promoted it on a web forum that I was hanging out on. But it didn't catch on very far beyond that, and its momentum inevitably died away.
I'm still thinking about it, though. I keep finding new evidence that the problems that Planbeast wanted to solve still exist, and I've collected some invaluable encouragement from the Boston indie-gamedev community. I'm quite convinced that last year's planbeast.com simply didn't quite provide the right answer; it was far too complicated, and lost sight of the question. I aim to try again.