More games
Nov. 14th, 2004 12:42 pm![[livejournal.com profile]](https://www.dreamwidth.org/img/external/lj-userinfo.gif)
![[livejournal.com profile]](https://www.dreamwidth.org/img/external/lj-userinfo.gif)
![[livejournal.com profile]](https://www.dreamwidth.org/img/external/lj-userinfo.gif)
![[livejournal.com profile]](https://www.dreamwidth.org/img/external/lj-userinfo.gif)
My taking-things-too-seriously-as-usual notes on the game:
• There are basically two styles of play, and this is wholly the choice of the person writing the starting sentence.
•• It can be a well-known quotation, idiom, or adage. This is more likely to succeed in carrying through to the end, unchanged. (Some people get sad when this -- that is, nothing -- happens to their sentence, but I think it's an impressive show of group communication when it occurs.)
•• It can be anything else, in which case wide mutation is almost guaranteed.
• For best results, the starting sentence should have at least a chance of making it through to the end.
•• Making your starting sentence a line of ungrammatical pop-song lyrics that isn't yet baked into pop culture is dumb.
•• Making your starting sentence a joke about one of the players when not all the players know each other is also dumb. (That said, my drawing of the surgeon, which I am pretty proud of, came from one of these, so: whatever.)
• Some (most?) players tasked with drawing a sentence will try making a sort of pseudo-rebus from it, rather than drawing a comic or something else evocative. This is doomed to failure. I mean, do what you will, but you may as well draw a picture of a pretty pony or a birthday cake or something else you like, and it will be as successful in conveying the meaning as some hieroglyphs that you just made up.
Played Zendo, and also played Zendo the night before with some other people. Zendo is a great game. I love Zendo.
Saturday went to Freak House to play Karaoke Revolution 3. It has male/female duets now; very nice. Also features a short-song mode that helps deflect my complaint with the first KR game: when playing at a party, it often took way too long for your turn to come around again. So that's good. I'm still not very good at the game. But it was fun singing "What a Feeling" with
![[livejournal.com profile]](https://www.dreamwidth.org/img/external/lj-userinfo.gif)
Finally found a copy of Katamari Damacy, at Best Buy for $20. You should be like me and only like weird good games that are anathema to generic teenage boys; they're always half-price or better. Short review: I like it. Longer review forthcoming, as part of GS-01.