Gameshelf progress
Spent the better part of the evening logging the footage from Sunday. Took maybe four hours, for what will become 10 minutes or less of final product... and that's just to write down what's on the tapes, keyed by timecode. Wheeew. I know the ratio's always going to be pretty big, but I hope there are techniques I can pick up to cut down that time.
Experimented a little just now with various lighting and camera positions, and have a much better, more stable videographic idea for next time. Basically, dedicate one camera to shoot the table from overhead, and another for capturing the players. Film so that, with smart editing and cutting between the two cameras' respective footage, few-to-no final shots contain camera movement. (Sunday's footage is far too chaotic to pull anything like that off.) I'll try another shoot as soon as the cert tape is handed in, which will give me full license to borrow SCAT equipment.
The trick is that it would optimally require a full-time cameraperson, i.e. someone present who basically doesn't get to interact (much) with the game or the players for the entire length of the game, but still has to pay attention to the whole thing. I think it would be harder to find volunteers for that role, but we'll see when it comes time for it. Next next casting call will definitely feature far more lead time than the previous one.
Experimented a little just now with various lighting and camera positions, and have a much better, more stable videographic idea for next time. Basically, dedicate one camera to shoot the table from overhead, and another for capturing the players. Film so that, with smart editing and cutting between the two cameras' respective footage, few-to-no final shots contain camera movement. (Sunday's footage is far too chaotic to pull anything like that off.) I'll try another shoot as soon as the cert tape is handed in, which will give me full license to borrow SCAT equipment.
The trick is that it would optimally require a full-time cameraperson, i.e. someone present who basically doesn't get to interact (much) with the game or the players for the entire length of the game, but still has to pay attention to the whole thing. I think it would be harder to find volunteers for that role, but we'll see when it comes time for it. Next next casting call will definitely feature far more lead time than the previous one.