(no subject)
Dec. 24th, 2005 12:05 amHad a sublime game of Memoir '44 this evening. ( Memoir '44 wankery )
Also played Dr. Knizia's "Beowulf". It was OK; I don't think I'll rush out to buy it, but I'd play it again.
The theme is actually pretty neat: the title character, yes-that-Beowulf, is a plastic pawn that wanders around a track which represents his whole saga, from his first meeting with Hrothgar to his final battle with the Dragon. Unlike LotR, where (through bad play) Middle Earth can fall to Sauron long before the book is supposed to end, Beowulf's course is fated and inerrant; the players are simply along for the ride.
But that, oddly, is where all the fun lay, because the point of the game is not to overcome all of Beowulf's legendary trials, but rather to win his favor by outclassing all of your opponents while helping him out. The winner is named king after Big B kicks the bucket at the end. I think that's delightful.
I didn't find the core mechanic all that engaging, though: like LotR, it involves scanning the road ahead and trying to build a hand of cards that will help you do your best, but it lacks both the cooperative spirit and the tension of the earlier game. I want to try it again because I picked up on a whole-game strategy when we were about halfway done, and I'd like to see how well it works. But I'm not impatient for whenever that will happen.
Also played Dr. Knizia's "Beowulf". It was OK; I don't think I'll rush out to buy it, but I'd play it again.
The theme is actually pretty neat: the title character, yes-that-Beowulf, is a plastic pawn that wanders around a track which represents his whole saga, from his first meeting with Hrothgar to his final battle with the Dragon. Unlike LotR, where (through bad play) Middle Earth can fall to Sauron long before the book is supposed to end, Beowulf's course is fated and inerrant; the players are simply along for the ride.
But that, oddly, is where all the fun lay, because the point of the game is not to overcome all of Beowulf's legendary trials, but rather to win his favor by outclassing all of your opponents while helping him out. The winner is named king after Big B kicks the bucket at the end. I think that's delightful.
I didn't find the core mechanic all that engaging, though: like LotR, it involves scanning the road ahead and trying to build a hand of cards that will help you do your best, but it lacks both the cooperative spirit and the tension of the earlier game. I want to try it again because I picked up on a whole-game strategy when we were about halfway done, and I'd like to see how well it works. But I'm not impatient for whenever that will happen.