prog: (zendo)
Another exciting Memoir 44 game, playing scenario 40: Breakout at Klin, part of the Eastern Front expansion that [livejournal.com profile] classicaljunkie got me for Xmas.

M44 has kind of become "our game" - we have a reputation among some friends for liking it a maybe a little too much - but we hadn't played it in months after I got kind of burned out on it over the winter. Early summer rain combined with a good work-day put me back in the mood.

Anyway, you'll be pleased to know that even though I boasted on Twitter about how I expected to make short work of Amy's russians, she turned it around. I think I made a mistake my throwing units at Golyadi right at the start of the game, figuring I'd be able to hold them for the duration. Amy correctly focused on knocking them out for an early lead, and that kept me off-balance for the whole game. Duh: occupying territory is an endgame move in Memoir, not an opening gambit. I deserved what I got.

And, as always with Memoir 44, it really helps to remember to roll the dice well. I kept forgetting to do this, clearly. It feels like I kept rolling flags, allowing Amy's units to flounce away from all my attacks, and meanwhile she kept rolling tanks, neatly taking apart all my Panzer units.

It came down to one of those ridiculous situations where it's mutual game-point and there's two adjacent units chipping away at each other until one of them finally rolls the right symbols. But that's war for you.

Banzai

Nov. 24th, 2007 10:23 am
prog: (zendo)
I am in a very Memoir '44 mood. If you would like to challenge me to a game this weekend I would likely be all over it. I have the basic set and the Pacific Theater expansion, the latter of which I haven't explored nearly enough of.

I have been playing it again via [livejournal.com profile] classicaljunkie. After much bugging I finally got her to play BattleLore with me. She didn't like it, but it moved her to counterpropose Memoir, which neither of us have played in a long time. So a little later I blew the dust off the box and opened it and my friends it looks positively empty compared to BattleLore's monster box. It's like there's nothing inside.

And yet the game is so much fun! The rules are much simpler, and it moves a lot faster than BL, since there are fewer factors to keep in mind and check against every turn. I'm not ready to say that I like it more, but... let me say that Memoir has definitely earned its place in my Top Five, and BL hasn't gotten there yet.

It reminds me of the difference between vanilla Settlers and Cities and Knights, and the reasons folks have for preferring one over the other. It's not a perfect analogy becuase BL isn't Memoir '44 With More Stuff; the tactical strategies for moving units around is entirely different, which is part of the coolness (BL forces you to keep units clumped together or else their morale shatters, while Memoir units are better off hanging loose until it's time to gang up on an enemy). But, yes.
prog: (zendo)
For those of you just tuning in, I shall elucidate upon my gift-giving and gift-receiving policies. This applies equally to Xmas and birthdays.

In a nutshell, I do my best to avoid active participation in the gift-exchanging aspects of all of these. I do not gift people due to calendar-bound events, and expect no gifts in return.

I do like to gift people on a whim occasionally. Usually it's a piece of media or a game that I figure some particular individual really must experience for themselves, and I'm so adamant about this that I choose to rob them of the option of not owning it by buying it for them. I tend to put no ceremony around this, other than the surprise, which I admit to finding delightful.

If I have not gifted you in this way, it is because nothing has yet said to me "[your name here] needs this right now", at least not during a time when I have been flush with money. And certainly these periods come and go.



That said, I do gracefully accept gifts at Xmas and other times, so let us go over what I've gotten so far:

[livejournal.com profile] classicaljunkie got me the Pacific Theater expansion to Memoir '44, which is excellent. It's a little box that includes a sand-colored Japanese army set, new terrain tiles (stuff like jungles, rice paddies, mountains and caves), and plenty of new rules and scenarios. We played one of the Guam landing scenarios and it was hella fun.

My favorite new rules involve movement and battle modifications that apply to both sides in all the Pacific scenarios. The U.S. Marines are Gung-Ho, which in M44 terms means that they can usually order an additional unit in their eagerness to crush the enemy. The Japanese forces balance this by ignoring most retreat-flags rolled against them. They can also perform Banzai attacks, moving two hexes and battling if the target is adjacent (infantry can normally move only one hex and battle), and throwing an extra die if the attacking unit is at full strength. It's great. I will absolutely bring it to the next HoRGN and hope to find an opponent there.

My parents got me the "Party Box" edition of Apples to Apples, which is like the normal edition only more so; it has two card racks and twice as many cards. We played a little as a family and everyone had a good time.

They also got me a hell of a lot of white briefs. I do not wear white or briefs, but I suppose it makes a nice backup supply.

Wii n C&C

Nov. 24th, 2006 04:44 pm
prog: (Wario)
From [livejournal.com profile] dougo, a boardgamenews.com comparison of the Wii's philosophy with that of Richard Borg's Command & Colors board games. C&C is Borg's suite of light, approachable wargame mechanics that Memoir '44 uses, as well as the new (and terribly expensive) BattleLore. Basic argument: just as the Wii aims to win the hearts of "normal people" who want to play a fun video game but are turned off by 12-button, 3-stick controllers, so C&C brings the fun of tactical wargaming to people who aren't interested in the grognard lifestyle.

I'd love to see BattleLore sometime, but I don't think that I will until I buy my own copy. Like Memoir '44, it seems to be the sort of game that a lot of my local friends would love to play with me, so long as I'm the one willing to cough up the cash for it.

I do plan on picking up a Wii soon. I've actually got some agents looking for one for me today, but won't be sad if they don't find one. It'll come around in due time and I've got enough to do anyway.

Liberté

Nov. 11th, 2006 11:43 pm
prog: (norton)
I celebrated Veterans' Day today by playing Memoir '44 a bunch of times. Actually I played it three times today versus Shmike and [livejournal.com profile] classicaljunkie at [livejournal.com profile] dougo's birthday thing, but earlier this week played against [livejournal.com profile] meerkitty and [livejournal.com profile] temvald.

Between temvald and shmike we liberated Paris no less than three times, so that's only fitting.
prog: (Default)
Had a sublime game of Memoir '44 this evening. Memoir '44 wankery )



Also played Dr. Knizia's "Beowulf". It was OK; I don't think I'll rush out to buy it, but I'd play it again.

The theme is actually pretty neat: the title character, yes-that-Beowulf, is a plastic pawn that wanders around a track which represents his whole saga, from his first meeting with Hrothgar to his final battle with the Dragon. Unlike LotR, where (through bad play) Middle Earth can fall to Sauron long before the book is supposed to end, Beowulf's course is fated and inerrant; the players are simply along for the ride.

But that, oddly, is where all the fun lay, because the point of the game is not to overcome all of Beowulf's legendary trials, but rather to win his favor by outclassing all of your opponents while helping him out. The winner is named king after Big B kicks the bucket at the end. I think that's delightful.

I didn't find the core mechanic all that engaging, though: like LotR, it involves scanning the road ahead and trying to build a hand of cards that will help you do your best, but it lacks both the cooperative spirit and the tension of the earlier game. I want to try it again because I picked up on a whole-game strategy when we were about halfway done, and I'd like to see how well it works. But I'm not impatient for whenever that will happen.
prog: (coffee)
[livejournal.com profile] mrmorse and I, in our copious free time, have been trying to rework someone else's idea of mixing "Memoir '44" and "Zombies!!!" into a playable game.

Today's attempt:

Axis: 0
Allies: 1
Zombies: 6

Prognosis: Needs recalibration. (Even worse, the one Allied point was when I played a Barrage card on a one-figure unit that had already been savaged by Zombies!!!.)



I think that the Volity meme's been released into the water supply somewhere... got two messages about it from strangers, yesterday and today. (One posted to the mailing list via the Usenet link that PSA set up, which I believe to be a first.) Could be a coincidence, but experience suggests that even two datapoints with this sort of thing means that it got a mention somewhere. I've seen it happen before with my writing, or with different jmac.org toys.

Uh, waitasec, [livejournal.com profile] daerr set up a Web traffic analyzer with the site itself well over a year ago. I'll go check it out now. OK holy crap, there's been as much traffic in the first three days of July as all of June. Hmm, it may be due to the http://byond.com people finding it... I see a bunch of referers from there, and relevant chatter on their message boards. Perhaps I will pay them a visit. Now I'm all nervous about what they're saying on their forum! Will steel my nerves w/decaf and then give it a butcher's.



Feeling a little whacked out from four straight days of coding (zombies aside), and I'm still not done with my Volity tasks, implementing a lot of long-defined protocol chunks for the first time and battling a thousand devils down in the details, stuff that isn't obvious until you first try setting things to code. I'm so happy that Zarf is doing parallel work in Python; I don't expect there to be many unhammered bumps left in the platform, between the two of us. And then the public beta will happen, the first uncontrolled user-tests shall come, and it will all collapse with a puff and a sigh. No, don't get like that.

And tomorrow is going to be all day with ICCB coding as I try to meet Tuesday deadlines. The holiday just means I don't have to go to the office. O poor poor me. Actually no complaints; I had my July 4 on June 30, with the rest of Somerville. (Thanks [livejournal.com profile] hauntmeister!)



Ricky's coming down to check out Art Beat this year. I am optimistic.

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