Sep. 27th, 2006

prog: (Default)
I saw [livejournal.com profile] colorwheel for the first time in 999 years last night and according to [livejournal.com profile] tahnan there was international espionage afoot but our cover story is that I was paying her back for bagels.



I have been helping a friend with a secret project. It is fun to play the role of beta tester for once, instead of begging it out of others.



Cave Story is a charming game, a free 2-D platformer/adventure designed, programmed, and artwork'd by, if I understand correctly, a single Japanese hobbyist who goes by the pseudonym "Pixel". An excellent English fan-translation is available, but it's unfortunately hard to get get going since you have to download the Japanese-language app and then download and run a separate program that patches the first app with English. Because I am incredibly lazy, weeks passed between [livejournal.com profile] rserocki first recommending this game to me and my finally setting it up.

The game structure is oddly reminiscent of the "Ratchet & Clank" series for Playstation, in that it's a platformer where you advance by unlocking new worlds to explore and gathering an ever-growing collection of ridiculous firearms that you can individually power up through several levels. It's entirely different in presentation and personality, though.



Had an incredible game of Gnostica at [livejournal.com profile] dictator555 and [livejournal.com profile] classicaljunkie's equinoxical thing last weekend. It was hard to get into because two players were newbies, and one of the newbies was also one of the hosts and kept having to get up. But the newbies were very smart and caught on quickly and after a couple of hours (!) of confusion we had a couple more hours (!!) of frantic, violent fun. Things went back and forth so much that we actually attracted a crowd. Whenever someone new came to see what everyone was watching, there'd be this conversation:

New person: "What are they playing?"
Person who has been watching us for a while: "I have no idea."

It was also the first Gnostica game I've played since I don't know when where I didn't need to look at the rulebook once. I definitely want to play this game more.



Had a nice Volity meeting Monday. I feel we're done with the first half of the rev system construction. Onward.

I have been ignoring the rest of the Volity world while working on this. It can't be helped. The success or failure of Volity Games as a commercial venture is absolutely bound to this system, and until we launch it nobody knows. I want to collapse the goddamn waveform already.



Visiting the company again tomorrow, on my seven-week anniversary of my first interview with them, to talk with more people. I told the person who mailed me that I look forward to it but added that I've started looking elsewhere as well. My friends within the company heard about this from the company's internal rumor mill, except it had it that I already had a start date established. Huh?! Kind of sad.



Gameshelf shoot tonight! Werewolf, if enough people show up. I'm a little nervous about this... never before have I attempted to herd so many cats. I have an Plan B if too many people flake, but I'd rather go with Plan A, thanks.
prog: (zarf's werewolf)
I've had a few last-minute back-outs from the Werewolf shoot tonight and the village is looking a bit understaffed. If you've got nothing going on tonight between ~6:45 and 9:30, consider helping me out? If you are coming, consider dragging a friend along? Please let me know if you can up the population a bit: 617-792-3829. Thanks!

EditEnded up with not quite enough people for a reasonable game; will try to make it up next week. In the meantime, Plan B went off pretty well (he said, before looking at the tapes).

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