prog: (Default)
Friday I got all things straightened out with work setup, I think, in terms of both technology and HR. I know how to submit my invoices, and my workstation PC is now equipped with sudo and VPN access. The sandbox environment purrs along happily, waiting for me to do something. And I will, next Wednesday, the first day of what I expect to be many WedThuFri work-weeks there.

I can drop the coy façade and announce that the company is, o shocker, ITA Software. Due to the NDA - still a novelty for me - I'm going to play it safe and just not blog about the actual stuff I do there. It isn't all that interesting anyway. I reserve the right to decouple something I learned about programming or design from the reason of why I learned it, and write about that.

I will feel free to write about stuff besides actual work at work, too. Started to do that here but I'll save it for later.

And, yes, I billed for the time I did spend there this past week, and will submit my first invoice on Tuesday. I will walk there. It is a nice walk!



Today switched back to Volity time and I made good use of it, building the subscription-purchase webpage. Then I built a filing cabinet that's been in a flat-pack box in the kitchen for 10 months while watching a lot of TV and attempting to import all the video from Wednesday's Gameshelf shoot. My camera is gunked up, or something; lots of read errors that have nothing to do with the tape. I gotta learn how to clean it. (Tried just blowing on it. Not enough.)

My major Volity for tomorrow is to write a refunds policy (we have one sketched out, after lots of thought and discussion) and then set up a Google Checkout account. All hail Google



The deposit I mailed last Friday hasn't posted yet, but the one I mailed the next day has. Sadly, it was 5 percent the size of the earlier one. Checks continue to bounce; I'm in deep trouble. I will need to pull the lever on my credit card that squirts money into my bank account at a 982823% interest rate. Actually I would have done it already but I can't figure out how it do it on the MBNA website (maybe you can't, I dunno) so I'll have to talk to human on the phone about it and I hate that so I haven't yet.
prog: (Default)
I have a negative bank balance for the first time. I am not pleased; I mailed in my deposit six days ago. Gonna call em and see if I can learn more. (I just did; they don't know anything about it. Sigh.)

If there's any time to kiss the bottom of the barrel I guess it's now, the week that I start earning money again. I have decided that I will give WedThuFri over to contract work, at least until circumstances direct otherwise.

Yesterday went well. I mostly sat and watched another fellow create a sandbox environment on the PC I'll be using. This took a long time, and I wrote more here about why it took a long time but then I remembered that I'm under an NDA and I should probably cool it. (I think this is the first time I've been under NDA while actively blogging. Fairly certain that Harvard didn't much care what you talked about.) Anyway, I'm mostly set up now, or anyway set up enough to start learning the system. This will take weeks, probably.

Yesterday's Gameshelf shoot was great. Due to unexpected drama knocking an hour off the schedule we had time only to shoot Werewolf and the opening skit, but it all went very well. You'll like it. Even the grumpy crew commented repeatedly about what a good shoot it was. Don't expect a finished show this month, though. We still need to shoot the host segments, and then I need to edit it together. As I have already written, I want to put this to one side and concentrate on Volity. Not for nine months again, but for a little bit.

The drama came about because a wooden clothespin holding a filter in front of a studio light caught fire. Nobody noticed this, but the smoke detector sure did, and so did the subsequent firefighters. I took the singed pin home; an interesting memento.

Also interesting: among the crowd of firemen who showed up was a fire chief, and he was dressed in the usual garb except where the others' heavy clothes and helmets were the usual black-and-yellow, his was all white, including a white helmet. It was oddly cinematic.

Net 10

Oct. 3rd, 2006 04:34 pm
prog: (Default)
I was surprised at the response from the last post; I was just grumbling. I appreciate that so many people experience such pain in watching me make lame mistakes that they have to say something. Anyway, I talked to the contact a few minutes later and we agreed to meet the next morning, so I went home.

It sounds blowhardish to say that I tend to underestimate or undervalue myself a lot, but I do. Can I keep it in mind without it backfiring?

Regarding an earlier related issue, it's been recommended to me from within the company that I address concerns about timely payment by simply asking for Net 10 terms instead of Net 30. So I have.
prog: (Default)
I haven't signed the contract yet, but I'm nonetheless sitting in [livejournal.com profile] daerr's office. More miscommunication; the fellow who'll act as my main customer contact (the company itself being my customer) hasn't shown up yet or answered my email from yesterday so I don't have anything to do.

And of course the usual "first day at work" elation dissolves away because I'm not getting paid for this. If I were a bastard I'd bill for this time sitting around picking my nose, but I am not a bastard. I guess actually I should just go home if he doesn't appear in the next hour or so. But, whatev; it's nice to be very quite almost in a money-earning state again. Nearly.
prog: (happy jmac)
I have been playing too much Ratchet & Clank. I must have just sunk half an hour into this game's version of grinding-for-gold. OK, I have the stupid qwack-o-ray now. Time to hang up the controller for a while.



The job thing has been resolved! The long delay was, I have been informed, due to egregious internal miscommunication at the company. I am holding a contract in my hot little hands. I have not read it yet. It has been summarized verbally, and I certainly don't expect anything untoward from these folks, but I intend to examine it closely and settle the matter today.



I got new shoes. They are just like my old shoes, except that they have yellow details instead of blue. Crazy-looking brooks running shoes again. I wish they were more low-key but they feel so good and they wear down evenly despite my horrible pronation.

I still need to get a pair of dressier shoes for business stuff, though. Ugh.



I watched three more Losts and thought they were great. Shrug. The audience was great, though one of our number has dropped out. Most of the rest of us are going to gorge on the remainder of season two Saturday.

Small spoiler; actually me complaining about TV tropes again, and reminiscing about 1990s comix. )

I have a mixed bag of observations about the show's treatment of things like race n sex n body types. It does some things that I like and has disappointed me in other ways. This is a post for another time.
prog: (Default)
I saw [livejournal.com profile] colorwheel for the first time in 999 years last night and according to [livejournal.com profile] tahnan there was international espionage afoot but our cover story is that I was paying her back for bagels.



I have been helping a friend with a secret project. It is fun to play the role of beta tester for once, instead of begging it out of others.



Cave Story is a charming game, a free 2-D platformer/adventure designed, programmed, and artwork'd by, if I understand correctly, a single Japanese hobbyist who goes by the pseudonym "Pixel". An excellent English fan-translation is available, but it's unfortunately hard to get get going since you have to download the Japanese-language app and then download and run a separate program that patches the first app with English. Because I am incredibly lazy, weeks passed between [livejournal.com profile] rserocki first recommending this game to me and my finally setting it up.

The game structure is oddly reminiscent of the "Ratchet & Clank" series for Playstation, in that it's a platformer where you advance by unlocking new worlds to explore and gathering an ever-growing collection of ridiculous firearms that you can individually power up through several levels. It's entirely different in presentation and personality, though.



Had an incredible game of Gnostica at [livejournal.com profile] dictator555 and [livejournal.com profile] classicaljunkie's equinoxical thing last weekend. It was hard to get into because two players were newbies, and one of the newbies was also one of the hosts and kept having to get up. But the newbies were very smart and caught on quickly and after a couple of hours (!) of confusion we had a couple more hours (!!) of frantic, violent fun. Things went back and forth so much that we actually attracted a crowd. Whenever someone new came to see what everyone was watching, there'd be this conversation:

New person: "What are they playing?"
Person who has been watching us for a while: "I have no idea."

It was also the first Gnostica game I've played since I don't know when where I didn't need to look at the rulebook once. I definitely want to play this game more.



Had a nice Volity meeting Monday. I feel we're done with the first half of the rev system construction. Onward.

I have been ignoring the rest of the Volity world while working on this. It can't be helped. The success or failure of Volity Games as a commercial venture is absolutely bound to this system, and until we launch it nobody knows. I want to collapse the goddamn waveform already.



Visiting the company again tomorrow, on my seven-week anniversary of my first interview with them, to talk with more people. I told the person who mailed me that I look forward to it but added that I've started looking elsewhere as well. My friends within the company heard about this from the company's internal rumor mill, except it had it that I already had a start date established. Huh?! Kind of sad.



Gameshelf shoot tonight! Werewolf, if enough people show up. I'm a little nervous about this... never before have I attempted to herd so many cats. I have an Plan B if too many people flake, but I'd rather go with Plan A, thanks.

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