Volity blog draft
Apr. 8th, 2007 12:19 amSneak preview of a blog entry I'll be making soon to volity.net, assuming I don't jinx the impending Gamut release by doing so. (There's an unmet dependency of my going to
daerr's house and smacking his PC around before I can announce the new version on the website; sadly there's no other way right now to create a good Windows package.) Too lazy to add links right now, but there's the "state of the volity" i refer to: http://volity.net/blog/entry.html?id=111
This weekend's release of Gamut 0.4.1 - and the fact that we're into the second quarter of 2007 - leads me to more thoughts about a new direction I'd like to steer Volity in this year.
One improvement 0.4.1 brings is the inclusion of version 1.7b of Batik, the SVG library that Volity's used since the beginning. Starting with this version, Batik supports SMIL, SVG's native animation standard. I felt this was exciting enough to warrant an immediate library upgrade in what's otherwise a bugfix release of Gamut.
However, when I sat down to start playing around with this new animation power, my interest waned. As recently as a few months ago I would have dived right into experimentation with gusto (probably applying it to a card-game library I've been toying with), but today I feel that it's not the best use of my time as project leader. The difference is the presence of the as-yet-unnamed web client that Mike Sugarbaker broke ground on earlier this year.
While I'm not letting go of my ideal of making some great examples of gaming using SVG, what I really want - as declared in that State of the Volity address - is more players. And that means putting games in the browser, eliminating the need to download and install and launch separate software to use the Volity network and play Volity games. The more I heard about Mike's work over the first months of 2007, the more I became quietly convinced that it's worth putting my whole weight behind as Volity's leader, if I actually want the network to grow at the rates I called for in January.
I've asked Mike to give me a hand in joining this sub-project, which I shall take an active role in. Even though the web client will ultimately run as a volity.net service, we'll treat it as an open-source project with source code stored in Subversion, just as with Gamut. We can't declare any timetables yet, but suffice to say that I'm personally interested in getting it visible as soon as we can. As always, I will post more updates and signposts as they become available.
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This weekend's release of Gamut 0.4.1 - and the fact that we're into the second quarter of 2007 - leads me to more thoughts about a new direction I'd like to steer Volity in this year.
One improvement 0.4.1 brings is the inclusion of version 1.7b of Batik, the SVG library that Volity's used since the beginning. Starting with this version, Batik supports SMIL, SVG's native animation standard. I felt this was exciting enough to warrant an immediate library upgrade in what's otherwise a bugfix release of Gamut.
However, when I sat down to start playing around with this new animation power, my interest waned. As recently as a few months ago I would have dived right into experimentation with gusto (probably applying it to a card-game library I've been toying with), but today I feel that it's not the best use of my time as project leader. The difference is the presence of the as-yet-unnamed web client that Mike Sugarbaker broke ground on earlier this year.
While I'm not letting go of my ideal of making some great examples of gaming using SVG, what I really want - as declared in that State of the Volity address - is more players. And that means putting games in the browser, eliminating the need to download and install and launch separate software to use the Volity network and play Volity games. The more I heard about Mike's work over the first months of 2007, the more I became quietly convinced that it's worth putting my whole weight behind as Volity's leader, if I actually want the network to grow at the rates I called for in January.
I've asked Mike to give me a hand in joining this sub-project, which I shall take an active role in. Even though the web client will ultimately run as a volity.net service, we'll treat it as an open-source project with source code stored in Subversion, just as with Gamut. We can't declare any timetables yet, but suffice to say that I'm personally interested in getting it visible as soon as we can. As always, I will post more updates and signposts as they become available.