Oct. 27th, 2007

prog: (Default)
Worked for close to six hours editing The Gameshelf #6. Too much time spent in tweaking greenscreen stuff - it won't look quite as good as last time, sadly - and nosing around for appropriate (and CC-licensed) background music. If you know of an instrumental that would work well against several minutes of blathering about a corporate-takeover-themed board game, please do share. (Especially if I can legally use it.)

I now understand why other low-budget (but still some-budget) shows like The Phantom Gourmet seem to like having a small library of background music, from which they pick something more or less arbitrarily to throw on when nothing else is happening.

I hope to finish the show tomorrow. We'll see.



After negotiating a couple of points, I signed a contract that will keep me in part-timey work for the rest of the year. Suddenly, half my work-time allotment vanishes, ker-chunk, and I have to be careful about farming out the remainder. I will allow myself to take on one more such contract, and that's it until 2008. If both of the big uncertain deals pop the question this week, I'll almost certainly have to turn one down. A good problem to have. Until then, I've slowed down my frantic job hunt.

In the background, I've felt myself warming up to the idea of working on the web client again. Don't expect me to lift a finger for it until my working schedule is completely defined, but when that happens (and it won't be too much longer), I'll be ready to pick it back up again. It doesn't hurt that someone put the idea into my head that, once it's up and running, I can much more reasonably add Volity game developer to my list of services as a software consultant...

August 2022

S M T W T F S
 123456
78910111213
14151617181920
21222324252627
28 293031   

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags
Page generated Aug. 6th, 2025 01:42 pm
Powered by Dreamwidth Studios