Call for developers
Mar. 29th, 2004 12:53 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
At this time the only development framework is in Perl. In theory, if you can hack object-oriented Perl, you can write Volity modules with only surface-knowledge of how Volity works. The cool part is that you can write multiplayer network games without having to even catch a whiff of the network stuff. You don't even have to know any SVG or ECMAScript... though you'll probably have to help design an appropriate client-side, non-language-specific API for your game.
The point of this exercise is as much a way to quickly refine the development framework as it is to make more games available. Therefore, you'll get as much personal assistance from me as you can stomach.
I'd prefer simpler games right now, as the system design is still quite alpha. By "simple" I probably mean "games simple enough to conceivably play on a text-only console".
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Date: 2004-03-29 10:42 am (UTC)no subject
Date: 2004-03-29 10:44 am (UTC)Probably instead of "simple" I should have said "as easy to play on a text-only console as through a graphical client".
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Date: 2004-03-29 10:47 am (UTC)no subject
Date: 2004-03-29 11:21 am (UTC)no subject
Date: 2004-03-29 11:26 am (UTC)no subject
Date: 2004-03-29 12:34 pm (UTC)no subject
Date: 2004-04-06 08:04 am (UTC)