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Sep. 9th, 2004 12:46 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
A naughty work day... work is semi-boring, Volity is very interesting. Both projects look exactly the same on my screen. Uh oh. Well, I do a lot of both, really. I'm glad that I can. It's just that relative-interest-level disconnect... fooey.
And where is Volity these days? All of the last week spent implementing my ideas (or "my" ideas, which are actually my own amalgamation of a bunch of people's ideas) for automated UI file negotiation; that is, the process by which a Volity client, whose human user wishes to play a game hosted at some remote server, figures out where it can find some user-interface files -- art and such -- appropriate to that game. This is a hairy topic I've been putting off for a year, and
dougo's discovery of some obscure Jabber documentation was the breakthrough I needed. Finally have a working model as of tonight; a big step forward. (To those directly interested: I'll check it all in and summarize on the mailing list later this week.)
Thanks to the efforts of Zarf, our first non-project-affliated user, I've also been crushing some fatal bugs (and nagging warnings) found throughout the Perl implementation, so I really need to put another package together. And then write a lot of documentation for the website, which is moldy and embarrassingly abandoned-looking, especially for such an active project. (Well, it's keeping me active, anyway.)
After this? More things I've been putting off for a year! Game configuration, game discovery, how to invite friends to one's table... all building off this summer's work. Fun fun fun. No, seriously.
And what about the Biz? What indeed. Ask me again when this tech-development kick cools down.
And where is Volity these days? All of the last week spent implementing my ideas (or "my" ideas, which are actually my own amalgamation of a bunch of people's ideas) for automated UI file negotiation; that is, the process by which a Volity client, whose human user wishes to play a game hosted at some remote server, figures out where it can find some user-interface files -- art and such -- appropriate to that game. This is a hairy topic I've been putting off for a year, and
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Thanks to the efforts of Zarf, our first non-project-affliated user, I've also been crushing some fatal bugs (and nagging warnings) found throughout the Perl implementation, so I really need to put another package together. And then write a lot of documentation for the website, which is moldy and embarrassingly abandoned-looking, especially for such an active project. (Well, it's keeping me active, anyway.)
After this? More things I've been putting off for a year! Game configuration, game discovery, how to invite friends to one's table... all building off this summer's work. Fun fun fun. No, seriously.
And what about the Biz? What indeed. Ask me again when this tech-development kick cools down.