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[personal profile] prog
Worked out a plan with the 'rents, and am showing up in time for Xmas dinner tonight. So, er, guess I'm leaving in a couple of hours. Slept in today, after getting up at six yesterday, question mark exclamation point. Blame the cold, I guess. Anyway, this makes everyone satisfied, and lets me avoid feeling stuck in a shut-down Kennebec Valley for an entire day.

In the meantime, I think this may be my first Christmas in MA (as an adult, anyway). I heard Santa on the street last night, and I giddily ran outside to say hi! But then I saw that he was standing on the steps of the house across the street, facing the door and wishing it a meeeeerry christmas, ho ho ho, repeatedly. This kind of freaked me out I disappeared back inside and turned up the music so I couldn't hear him any more. Poor Santa.



When I was in high school I memorized The Computer's First Christmas Card.



Spent yesterday evening at [livejournal.com profile] dougo's, learning new board games. I liked Vinci, and was not so much about Betrayal at House on the Hill, which seems broken. Though I had fun trying to role-play my character, an old man who (like all the other characters) had a propensity for finding dead bodies or triggering ghostly displays of bleeding walls, in the same fashion that [livejournal.com profile] rikchik plays Dr. Lucky.



I take back my assertion that VASSAL is a competitor to Volity; after playing with it some more, I discovered that it's really just a boardgame UI toolkit, with attached network protocol. All the game logic and piece manipulation must be manually provided by the human players, just as if they were playing the game physically; there is no analog to Volity's referee at each table. So, the two systems are really not even in the same league.

Date: 2004-12-25 06:41 pm (UTC)
From: [identity profile] dougo.livejournal.com
Yeah, I maybe should have warned people when Matt was pushing Betrayal at House on the Hill on everyone, but I didn't want to be rude. And a fair number of people do seem to like it a lot, unlike some of the other games Matt pushes on people (like Killer Bunnies).

Date: 2004-12-25 07:06 pm (UTC)
From: [identity profile] temvald.livejournal.com
i really liked Vinci when i played it at the foo. straightforward wargame style with no dice, well balanced, and should really last less than three or four hours even with max players. plus the get a new civilization and send the old one into decline twist.

Date: 2004-12-25 10:54 pm (UTC)
From: [identity profile] dougo.livejournal.com
I think the declining-civilizations thing is modelled after History of the World, which I think I played once but don't remember well enough to know if that's right. But HOTW takes like 8 hours.

Date: 2004-12-26 07:11 am (UTC)
From: [identity profile] rikchik.livejournal.com
How do I play Dr. Lucky again? I've forgotten.

Date: 2004-12-26 06:20 pm (UTC)
From: [identity profile] prog.livejournal.com
I should have said "roleplay", as he dodges his dozens of murder attempts. "Oh, be careful of that, it's sharp!" etc. Rather like Toivo does, except at about 1 percent of the volume.

Date: 2004-12-26 11:04 pm (UTC)
From: [identity profile] rikchik.livejournal.com
Yes, I play him at 1 centiToivo.

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