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Mar. 15th, 2005 01:43 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
It occurs to me that it's more likely that I was part of a long "seed list" to receive only the premiere issue of Make as a freebie, rather than an entire subscription to it. If I had the inclination I'd dig through my archive of the O'Reilly email newsletters I don't read and find the real explanation, but I'm too lazy and anyway a bit of harmless mystery is nice.
That said, I like it! It's colorful and fun. I'm too hyper to actually read it right now but it has lots and lots of little articles about all kinds of crap, and, uh, looks like a few longer ones. Uh-huh. Very nice.
Also noted: two-page ad inside the front cover, inviting readers to visit careers.yahoo.com. It's not like the days when they'd buy entire Red Line cars' ad space, but a good sign nonetheless.
I want to note that "The Bushel" has come to an end, after nearly a year and a half of realtime (representing one weekend of game-time). My thanks and congratulations to
rikchik and
cnoocy for running a great story!
The main reason it took so long was the players complicating their own lives as soon as we started, making scheduling very difficult. Among the half-dozen players, two GMs, and two "special guest stars", there were two weddings (involving three of the players), a baby (involving one of the newlyweds), two houses purchased, a PhD dissertation commenced, and a return to school (as yet another first-class technogeek transmogrifies her career to do something interesting for a change, an action that I used to think was utterly strange, but now...). I think I may have been the only one of the six players whose life was more or less free of Milton Bradley's The Game of Life-class events. My car's strictly a two-seater, baby. BRUM BRUM i don't know.
On the guest stars: During the last two sessions: the GMs secretly invited two of our friends (both seasoned GMs themselves) to show up mid-session and portray key NPCs as they walked into the story, first the "good guy" one and then the "bad guy" one during the finale. Quite clever and delightful, really.
That said, I like it! It's colorful and fun. I'm too hyper to actually read it right now but it has lots and lots of little articles about all kinds of crap, and, uh, looks like a few longer ones. Uh-huh. Very nice.
Also noted: two-page ad inside the front cover, inviting readers to visit careers.yahoo.com. It's not like the days when they'd buy entire Red Line cars' ad space, but a good sign nonetheless.
I want to note that "The Bushel" has come to an end, after nearly a year and a half of realtime (representing one weekend of game-time). My thanks and congratulations to
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The main reason it took so long was the players complicating their own lives as soon as we started, making scheduling very difficult. Among the half-dozen players, two GMs, and two "special guest stars", there were two weddings (involving three of the players), a baby (involving one of the newlyweds), two houses purchased, a PhD dissertation commenced, and a return to school (as yet another first-class technogeek transmogrifies her career to do something interesting for a change, an action that I used to think was utterly strange, but now...). I think I may have been the only one of the six players whose life was more or less free of Milton Bradley's The Game of Life-class events. My car's strictly a two-seater, baby. BRUM BRUM i don't know.
On the guest stars: During the last two sessions: the GMs secretly invited two of our friends (both seasoned GMs themselves) to show up mid-session and portray key NPCs as they walked into the story, first the "good guy" one and then the "bad guy" one during the finale. Quite clever and delightful, really.