(no subject)
Apr. 21st, 2005 11:42 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
It's frustrating... I have always loved the Icehouse concept, and considered myself lucky to discover the Looneys' efforts (and, through them, the whole world of "alt.gaming") just as they themselves were discovering a way to achieve their dream of mass-produced, retail-ready Icehouse sets. I hope they can find a way to keep that dream from dying, and without feeling like they compromised their ideals in the process. The world needs more Icehouse.
Andy goes on to say that they're wagering on Volcano being the real killer app, which runs contrary to my own observations... or does it? I think it really runs contrary to own preferences, and maybe my own hopes. Zendo's attraction is immediate and obvious to puzzle-loving nerdos (like me), but Volcano may be far more accessible while staying piece-centric and retaining some of that puzzliness -- though in a more Sokobanesque sort of way. But, there are surely more players of Sokoban (and Tetris and Minesweeper and their ten million descendants) than of the logic puzzles that Zendo comes from. Hm.
no subject
Date: 2005-04-21 05:40 pm (UTC)I figure "$20 for a four-stash box set" is the killer app. That may be overstating it, maybe $25 is sufficiently low. $30? Um, maybe. It's moot, since it sounds like they can't get the costs down that far anytime soon.
That being the case, I guess the obvious strategy is "Produce another hit card game."
Volcanic Zendo Towers
Date: 2005-04-21 07:41 pm (UTC)Z
P.S.: ::wonders how much of it is due to Andy's not liking Zendo that much::
Re: Volcanic Zendo Towers
Date: 2005-04-21 07:53 pm (UTC)Re: Volcanic Zendo Towers
Date: 2005-04-21 08:24 pm (UTC)