prog: (zendo)
[personal profile] prog
Today at [livejournal.com profile] dougo's I played RoboRally for the first time since I was introduced to it many years ago at [livejournal.com profile] kyroraz's northern abode. Back then, the fellow (not Mr. K) who liked the game and wanted to teach it to us set up the board in a "fun" way, which resulted in us failing to finish after several hours. I thought: this is a very clever mechanic, but a terrible implementation.

In tonight's game, the fan (yet another person) set up the board in a much simpler fashion, so I was willing to try again. We did finish after a couple of hours. At one point I got killed and sent all the way back to the start, which was painful, but largely my own fault since I had forgotten about the wrench-icon checkpoints. And I did manage to go out with style: just as the winner tagged the last flag, I purposefully programmed my robot to hit the first one (which it had spent the whole game struggling to reach) and then rocket forward in victorious glee, hurling itself into a pit.

But really, vague fun at best. In appreciation I turned the tables and taught the Rallyite how to play RAMbots, which i like 40,000 times better. Boy, do I like RAMbots. I could play it again and again. Uhh... there really needs to be a Volity version. Also I should carry my screens around with me (as I already do with various other gaming equipment; jmac is always ready to THROW DOWN).

Date: 2005-11-27 06:14 am (UTC)
From: [identity profile] ex-colorwhe.livejournal.com
it's so fucking hot how polygamerous you are

Date: 2005-11-27 03:41 pm (UTC)
From: [identity profile] ruthling.livejournal.com
Hee hee!

Date: 2005-11-27 08:38 pm (UTC)
From: [identity profile] jtroutman.livejournal.com
Ah, yes, I remember said Roborally introduction. *shudder*. It just takes too long to play.

Which is probably my number one complaint about any board game that last more than about 2 hour maximum (assuming continous gaming, without breaks, BSing, drinking, dinner, etc).

Date: 2005-11-28 05:56 pm (UTC)
From: [identity profile] prog.livejournal.com
I don't remember you being there for that! Too funny.

Date: 2005-11-28 02:38 am (UTC)
ext_2472: (Default)
From: [identity profile] radiotelescope.livejournal.com
Way the hell back at the beginning of time, when I worked at Magnet, I wanted Magnet to get the license to do RoboRally as a multiplayer computer game. I.e., the computer does all the boring stuff.

Plus, a million cute robot (carnage) animations.

Magnet being run by idiots, it never even got into the planning stages.

Volity Rambots is a necessity.

Date: 2005-11-28 05:59 pm (UTC)
From: [identity profile] prog.livejournal.com
Verily, it should be a launch title. I can even see us selling Icehouse stashes, though we may want to limit our retail activities to the card games first.

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