(no subject)
Dec. 11th, 2005 01:07 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Even in this startup mode, I think I need to take a day off at least once a week. Yesterday was that day for me, though I refused to admit it until bedtime. After the shoot I returned home to work, and while I did do a little I mostly farted around online for 10 hours. (Some of that was me diving headfirst into the /davis_?square/ mess, which I actually consider to be time well spent, but mostly it was around-farting.)
Oo oo I just got a good idea for a Gamshelf side-project: Jmac's Guide to Teaching Games. A short video illustrating my personal principles of good board game teaching, contrasted with my observations of well-meaning-but-ineffective teaching. This was inspired by a thread on BGG where I witnessed people complaining about how nobody ever listens when they teach a game by reading its rules out loud, to which I say, "You're reading the rules of a game out loud?!"
I would like to use a "goofus and gallant" format, but am not sure whether I should be in one role, or both, or neither. The most "obvious" choice to me involves me playing the Good Teacher and casting "evil jmac" (me w/ glued-on goatee or Dali 'stache or something) as the Bad Teacher but that's kind of a tired joke so I don't know.
It would be entirely scripted, making it a fun new challenge for me. (The Gameshelf's host segments are only lightly scripted, which is unfortunately evidenced by the thus-far strained nature of my monologues. I need to improve this.)
Oo oo I just got a good idea for a Gamshelf side-project: Jmac's Guide to Teaching Games. A short video illustrating my personal principles of good board game teaching, contrasted with my observations of well-meaning-but-ineffective teaching. This was inspired by a thread on BGG where I witnessed people complaining about how nobody ever listens when they teach a game by reading its rules out loud, to which I say, "You're reading the rules of a game out loud?!"
I would like to use a "goofus and gallant" format, but am not sure whether I should be in one role, or both, or neither. The most "obvious" choice to me involves me playing the Good Teacher and casting "evil jmac" (me w/ glued-on goatee or Dali 'stache or something) as the Bad Teacher but that's kind of a tired joke so I don't know.
It would be entirely scripted, making it a fun new challenge for me. (The Gameshelf's host segments are only lightly scripted, which is unfortunately evidenced by the thus-far strained nature of my monologues. I need to improve this.)
no subject
Date: 2005-12-12 01:51 am (UTC)Spot the entrepreneur: "After a bunch of work one day, I took some time off. I'm calling that a day off..." :-)
Every study of every industry for the past 100 years has shown that the most productive work-week is 35 to 40 hours. Yet people persist in thinking that long hours are good. They aren't, unless you're dedicated to low productivity. In start-up mode they are sometimes necessary--I don't want to think about the number of hours I logged last week between client meetings and technological surprises--but the goal should always be to work fewer hours, more productively.
In my former company my business partners were very dedicated to the "more-hours-are-better" school of idiocy, and I could never convince them my way was better, despite bringing more revenue to the company than them. Some people just aren't capable of learning.
So a day a week off is a great idea, even in startup-mode. Now that I'm running my own show I've been taking two half-days most weekends, and I can really feel the positive effects from getting that break.