(no subject)
Mar. 1st, 2006 01:50 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
My brain is alight with awesome Volity protocol ideas that are now tractable given my recent webwork. I started to write a mailing list post about the first ones I had, and this led to more. I want to stay up and spend hours sorting these out into a piece of writing I can share, since I think they're great!
But I am very sleepy because I have gotten up before 10am the last two mornings, if you can believe it, and I think I'm gonna do it again tomorrow. (I'd better, since I have to go make a business lunch downtown.) Gadzooks! Well, I'll take it. This will have to wait until tomorrow afternoon or evening.
Teaser: ideas involve automating not just the generation but the application of player ratings and reputations. (Your rating varies from game to game, and is a general measure of how well you stack up to other players. Your reputation is systemwide and mainly advertises whether you're a jerk or not.)
Ratings we are finally seeing, based on the data that all our wonderful testers have been generating over the last couple of months. Reputations, not so much, but that's OK for now. We have enough real data that I can start playing with matchmaking and table-restriction ideas. (I mean "matchmaking" in the gamey sense, here: providing a system that lets players have opponents chosen for them automatically, based on various criteria. It is surely not an early sign of Volity's inexorable decline into a dating service.)
But I am very sleepy because I have gotten up before 10am the last two mornings, if you can believe it, and I think I'm gonna do it again tomorrow. (I'd better, since I have to go make a business lunch downtown.) Gadzooks! Well, I'll take it. This will have to wait until tomorrow afternoon or evening.
Teaser: ideas involve automating not just the generation but the application of player ratings and reputations. (Your rating varies from game to game, and is a general measure of how well you stack up to other players. Your reputation is systemwide and mainly advertises whether you're a jerk or not.)
Ratings we are finally seeing, based on the data that all our wonderful testers have been generating over the last couple of months. Reputations, not so much, but that's OK for now. We have enough real data that I can start playing with matchmaking and table-restriction ideas. (I mean "matchmaking" in the gamey sense, here: providing a system that lets players have opponents chosen for them automatically, based on various criteria. It is surely not an early sign of Volity's inexorable decline into a dating service.)