snakes on a tetris
Apr. 3rd, 2006 03:58 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
I have been playing Tetris anyway. Completed the Marathon game today, finishing 200 lines in standard single-player mode, at which point you get to see credits rolling. (There aren't very many of them.) Whee.
The game becomes a lot easier once you realize that you can keep a piece alive so long as you continue to hammer on the rotate button. So during the insanely fast levels, you find yourself letting the piece drop into the middle of the pile, and then you can "dribble" it for as long as you like while deciding where to slide it. You're limited by the current topography of your pile, of course, but it's a lot less stressful than managing the unending rain of pieces that characterized all the Tetris versions I have played before this one.
Interesting that you can also do this in multiplayer, but you have an incentive not to do this too much since your opponents can throw garbage rows at you while you waste time thinking.
I have to stop goofing around on LJ and make Volity posts and letters now.
The game becomes a lot easier once you realize that you can keep a piece alive so long as you continue to hammer on the rotate button. So during the insanely fast levels, you find yourself letting the piece drop into the middle of the pile, and then you can "dribble" it for as long as you like while deciding where to slide it. You're limited by the current topography of your pile, of course, but it's a lot less stressful than managing the unending rain of pieces that characterized all the Tetris versions I have played before this one.
Interesting that you can also do this in multiplayer, but you have an incentive not to do this too much since your opponents can throw garbage rows at you while you waste time thinking.
I have to stop goofing around on LJ and make Volity posts and letters now.