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I'm taking a break and playing Graham Nelson's Inform 7 demo game The Reliques of Tolti-Aph. It's actually great; I'm having a blast.

Date: 2006-04-10 12:47 am (UTC)
From: [identity profile] prog.livejournal.com
It feels like I'm around halfway through, after four or five dedicated hours of play, without consulting any outside help. Taking a break from it for now. For all I know.

The prologue is odd in that you have to solve a fairly involved puzzle before you can even save your game, and you'll probably die and restart many times before then, but it's a small map. I was never frustrated. (And I didn't solve it the "right" way.)

Actually the whole game is odd for reasons you'll quickly discover if you do start playing it. I have twice solved puzzles through brute force and luck (yes, luck; there's non-determinism afoot) and then happened upon their more elegant solutions, well after the lock had been opened. I'm not sure I like that much. But I still dig the game.

Hintlet: The PDF "feelie" that'd downloadable,

Date: 2006-04-10 12:49 am (UTC)
From: [identity profile] prog.livejournal.com
Oops. I meant to say:

The PDF "feelie" that's downloadable from that web webpage contains some hints and is a fun read too.

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