(no subject)
May. 20th, 2006 02:37 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Right now, shipping three people from Boston to Columbus n back 'round Origins-time is $1,200, total. We're gonna wait and see if that gets better over the next few days, but the Andys have made it clear that driving just won't work, so we might just have to take the hit.
On the upside, it does indeed look like all three of us are set on attending Origins. So yay. (Now to deal with the hotel and everything else and bllrghhl.)
I have been putting off making an Inform 7 post. There's miles to go before I'm done reading the docs, but let me just say that the damn thing is amazing. It makes me want to make a game. Right now.
Even though the language is only part of what makes the system great (much of the rest of it is the fantastic IDE), I want you to look at a lengthy source code example that Mike Gentry posted elsewhere. (It starts with the line '"Anchorhead" by Michael Gentry.')
Please look at the code even if you don't consider yourself a programmer. Just look at it. And start to understand why this language is blowing peoples' minds the way it is.
(It defines the first few rooms and objects of Anchorhead, Gentry's Loftcraftian IF masterpiece from several years ago that he's been porting from I6 to I7.)
On the upside, it does indeed look like all three of us are set on attending Origins. So yay. (Now to deal with the hotel and everything else and bllrghhl.)
I have been putting off making an Inform 7 post. There's miles to go before I'm done reading the docs, but let me just say that the damn thing is amazing. It makes me want to make a game. Right now.
Even though the language is only part of what makes the system great (much of the rest of it is the fantastic IDE), I want you to look at a lengthy source code example that Mike Gentry posted elsewhere. (It starts with the line '"Anchorhead" by Michael Gentry.')
Please look at the code even if you don't consider yourself a programmer. Just look at it. And start to understand why this language is blowing peoples' minds the way it is.
(It defines the first few rooms and objects of Anchorhead, Gentry's Loftcraftian IF masterpiece from several years ago that he's been porting from I6 to I7.)
no subject
Date: 2006-05-20 03:50 pm (UTC)no subject
Date: 2006-05-20 04:46 pm (UTC)Lovely stuff though. Can't wait to see more of this kind of stuff get into the hands of normal people. If I were a writer I'd be making an adventure right now... :o)
no subject
Date: 2006-05-20 05:02 pm (UTC)You should feel free to file a bug or feature request to Graham. I7 has only been publically available to the public for a couple of weeks and Graham is rapidly addressing the bugs and shortcomings that people are reporting.
no subject
Date: 2006-05-20 05:19 pm (UTC)Definitely tempted to get involved but heaven knows how many projects I'm already not doing thanks to my limited spare time... :oS
no subject
Date: 2006-05-20 06:20 pm (UTC)no subject
Date: 2006-05-20 06:26 pm (UTC)no subject
Date: 2006-05-22 09:25 pm (UTC)Not writing it my damn self, of course. But still.