prog: (zarf's werewolf)
prog ([personal profile] prog) wrote2006-07-11 03:35 pm

Thursday Werewolf

I'm hereby declaring the next few Thursdays to be Werewolf nights on Volity (coinciding with a local-tribe regular Thursday event being on hiatus).

I cannot stress how stupidly fun this game is, even though it still needs more testing and user feedback. If you have a sense of humor at all like mine you will laugh your fool head off while playing. It is a wonderfully crazy social experience. Play at a cafe and make people look at you funny!

So yes: Mark your calendars, get the latest Gamut and hop online at, oh, let's say Thursday at 8pm EDT and the couple of hours thereafter. Feel free to hop into any existing werewolf table and join the fun!

(You can also probably find people willing to play on Wednesday evenings, but not the core Volity team, coz we'll all be offline and at a different thing. At least tomorrow.)



Side note: I am busily working on an online scheduling system that should make this sort of thing unnecessary. But until then: Thursdays.

[identity profile] metahacker.livejournal.com 2006-07-11 08:04 pm (UTC)(link)
I like the "Dark City" variant...that's evil. Even more freaky would be the Invasion of the Body Snatchers version, where a werewolf can swap with a villager...Not sure how to balance out that much power on the werewolf side, though.

One of these days I'll install Gamut. Or have a Thursday free.

Let the ululations begin!

[identity profile] taskboy3000.livejournal.com 2006-07-11 11:32 pm (UTC)(link)
I'll be there like shareware.

obvious joke

[identity profile] taskboy3000.livejournal.com 2006-07-12 12:35 pm (UTC)(link)
Should I suggest shorting "Thursday Werewolf" to "Therewolf"? Of course not...
ext_2472: (Default)

[identity profile] radiotelescope.livejournal.com 2006-07-12 03:54 pm (UTC)(link)
There's a documented version where the Werewolves turn Villagers into Werewolves, instead of killing them.

"In this, the villagers don't lynch -- they choose someone to test, and the subject is only killed if he is a genuine wolf. And after a successful detection, the villagers get another go; the day only ends after a test comes up innocent. (The first one's free, so there at least two tests per day.) What's the catch? At night, the werewolves pick a villager to convert. Their victim starts playing for the wolf team immediately, although he won't find out who infected him until "werewolves, open your eyes" the next night. I am told that the play dynamics are wildly different, since you're looking for changes in behavior, not hidden conspiracies."

I intend to implement this eventually. It's a different game, though.
ext_2472: (Default)

[identity profile] radiotelescope.livejournal.com 2006-07-12 03:57 pm (UTC)(link)
(Although, I guess if you saw "Dark City" you already saw that... sorry)

[identity profile] prog.livejournal.com 2006-07-12 03:59 pm (UTC)(link)
Does this variant have a name? I would suggest "Lycanthropy" (or maybe "Lycanthrope") since it seems to be more about the condition than the creature.
ext_2472: (Default)

[identity profile] radiotelescope.livejournal.com 2006-07-13 03:10 am (UTC)(link)
The name I learned it as was, as the web page says, "Thing". (As in _The Thing_.)

This is not very distinctive, but "Who Goes There?" is good.