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[personal profile] prog
Cave Story has a lot of great stuff in it but I just don't know what this Pixel person was thinking with the end. It's almost a parody of how a lot of platformers have an endboss that's twice as hard as anything that's come before.

A four-stage endboss with a three-bosses-at-once-plus-summoning last stage, without any opportunities for saves or even healing, is a bit much. It's also a real let-down after hours of delightful exploration paced by only somewhat narsty boss fights. This isn't worth getting angry over. baleeted

(I might play it some more if you can skip past the cinematics. Hard boss fights with unskippable cinematics in is bad design. Yugh.)

Date: 2006-10-16 04:05 pm (UTC)
From: [identity profile] mwerble.livejournal.com
In the same way, I'm still frustrated by Neverwinter Nights 1 & 2, both of which in which (is that really how I form that sentence?) I'm stuck at the final combat. No one else seems to be having this problem, though, so perhaps it's just that I suck. Very frustrating.

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