prog: (what_you_say)
prog ([personal profile] prog) wrote2006-11-24 04:58 pm
Entry tags:

FPS

Speaking of game systems that aren't the Wii: it's time for another installment of Jmac is totally calling this.

I am totally calling this:

Before 2010 there will be a megahit $60-or-more FPS game where players, after pulling off a particularly stunning takedown, can have their onscreen dudes literally and explicitly rape their fallen opponents. Boys everywhere will delight in proxy-assfucking their friends in humiliating HD, before topping it off with a curbstomp or chainsaw-to-the-head or whatever. It will be all over the news and O the outrage and it will sell a nillion copies.

[identity profile] lediva.livejournal.com 2006-11-24 10:15 pm (UTC)(link)
Yeah. No bet here.

I mean, hell... they're already doing it more or less currently. In Metal Gear Solid, you can pick up and drop the soldiers you subdue/kill in a manner that looks quite akin to assfuckery.

I'm pretty sure there are similar-looking things you can do to opponents in some modern football games, too.

I dunno about explicitly doing it as a real in-game action, especially with in the whole post-Hot Coffee era (certainly sounds better than post-9/11 :P ), but y'know, I'm not particularly going to head-explode with shock if it does happen.

[identity profile] prog.livejournal.com 2006-11-24 10:25 pm (UTC)(link)
I think the preferred method now in FPSes is just to have your guy toggle between crouching and standing a few times while hovering over your most recent kill. You have to give someone some points for creative use of existing tools, I guess.

I do mean that there will be an explicit button combo that will be exclusively and unmistakably for this purpose, though.

[identity profile] prog.livejournal.com 2006-11-25 09:40 pm (UTC)(link)
I didn't understand that VGCats comic when it first came out (and someone (perhaps you) linked to it). I think I assumed that the "medic" animation from Halo was in fact the guy pumping up and down, and they were making fun of that.

It wasn't until Penny Arcade had a funnier and more context-friendly take on it more recently that I came around.