Upcoming Gameshelf stuff: talent needed!
Feb. 28th, 2007 12:22 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Upcoming Gameshelf games need players! Comment or email if you're interested or have questions about it.
Acquire, a classic and oft-reprinted Sid Sackson strategy board game themed around corporate acquisition and merging. Takes a little more than an hour to play. (At least that's what Wikipedia says.)
M.U.L.E., an obscure but very highly regarded 1983 computer (and, later, NES) game about supply-and-demand competition among extraterrestrial settlers. Plays like a board game.
I have personally not played either of these games, but already find both intriguing for reasons besides gameplay. I think they'll make for good TV!
When/Where:
I'd like to play Acquire at the SCAT studio on the evening of Wednesday, March 7. Yes, that's next week. If I can't get enough people I'll punt to a later date but I have the studio time reserved now and would like to swing it if possible.
M.U.L.E. time and location is TBA. Sometime later in March, probably. I want to do something like the technique I used for the Rampart feature and dedicate a camera or two to filming the people playing the game, letting another camera just slurp the video of the game itself, editing it all together in post.
Acquire, a classic and oft-reprinted Sid Sackson strategy board game themed around corporate acquisition and merging. Takes a little more than an hour to play. (At least that's what Wikipedia says.)
M.U.L.E., an obscure but very highly regarded 1983 computer (and, later, NES) game about supply-and-demand competition among extraterrestrial settlers. Plays like a board game.
I have personally not played either of these games, but already find both intriguing for reasons besides gameplay. I think they'll make for good TV!
When/Where:
I'd like to play Acquire at the SCAT studio on the evening of Wednesday, March 7. Yes, that's next week. If I can't get enough people I'll punt to a later date but I have the studio time reserved now and would like to swing it if possible.
M.U.L.E. time and location is TBA. Sometime later in March, probably. I want to do something like the technique I used for the Rampart feature and dedicate a camera or two to filming the people playing the game, letting another camera just slurp the video of the game itself, editing it all together in post.
no subject
Date: 2007-02-28 05:43 am (UTC)no subject
Date: 2007-02-28 02:13 pm (UTC)I'll probably have a teaching game at my house on Sunday, too (since I haven't even played it myself, yet.)
no subject
Date: 2007-02-28 06:29 am (UTC)no subject
Date: 2007-02-28 07:12 am (UTC)"Want my surplus smithore at this low low price? Well, step right up and-- Oops! Too slow! Price just went up! Better come up and buy it before I raise it agai-- whoops! Your auction guy must be tired or something, he's moving way too slow! Come on up now to meet this pri-- whoa, we moved up again! Crazy gravity on this planet!"
You could accomplish a lot of annoyance, even with the 60-second (60? 30?) time limit on auctions. It was the electronic equivalent of moving the car forward six feet every time your little brother reached for the passenger door handle, and fisticuffs routinely broke out during our games, especially when the person who just got shafted on smithore a turn before ended up cornering the energy market the next and sits on the entire surplus. Then again, we always just played the basic game; the standard and tournament levels I am sure presented whole new ways to piss each other off.
That said, it has one of the best-ever themes to any computer game before or since.
no subject
Date: 2007-02-28 11:21 am (UTC)no subject
Date: 2007-02-28 02:14 pm (UTC)no subject
Date: 2007-02-28 05:03 pm (UTC)no subject
Date: 2007-02-28 07:15 pm (UTC)no subject
Date: 2007-03-01 01:48 am (UTC)no subject
Date: 2007-03-01 02:20 am (UTC)I've never played M.U.L.E. but am curious about it. Maybe I'll just watch the show when it comes out.
no subject
Date: 2007-03-01 02:40 am (UTC)