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Half-baked Wii game idea
* Using only your TV's stereo sound, and aural/tactile feedback from the controller as you wave it around, feel your way through some challenge. (Obstacle course? Blind combat?) The TV picture is blank and won't help you.
* Multiplayer variant: as above, except that the TV has useful visual imagery on it. However, the Wii controller input is flipped left-to-right. This is because you are meant to face away from the TV to play. You instead face your gathered friends, who can see exactly what you're not seeing, and are encouraged to shout advice at you.
* Multiplayer variant: as above, except that the TV has useful visual imagery on it. However, the Wii controller input is flipped left-to-right. This is because you are meant to face away from the TV to play. You instead face your gathered friends, who can see exactly what you're not seeing, and are encouraged to shout advice at you.
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That's just what my experience tells. Programming audio effects are tricky to do right.
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I imagine an audio game like that would be very popular with the right crowds. Alternately, put some flashy imagery on the screen that has little or nothing to do with the game play, just to engage the visual centers while your brain figures out the sound-controller mapping.
Dang. Now I want to write something like this for desktop machines. Too bad the Java sound libraries still suck dry rotting flesh.
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