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* Using only your TV's stereo sound, and aural/tactile feedback from the controller as you wave it around, feel your way through some challenge. (Obstacle course? Blind combat?) The TV picture is blank and won't help you.

* Multiplayer variant: as above, except that the TV has useful visual imagery on it. However, the Wii controller input is flipped left-to-right. This is because you are meant to face away from the TV to play. You instead face your gathered friends, who can see exactly what you're not seeing, and are encouraged to shout advice at you.

Date: 2007-03-16 07:48 pm (UTC)
From: [identity profile] taskboy3000.livejournal.com
Perhaps you're right, but managing the stereo field of sounds is tricky programming. Perhaps just saying "%70 left and %30 right" for the volume of a particular sound will be good enough for a game, but I think the implementation will be harder than that to create a truly "virtual aural space" (tm).

That's just what my experience tells. Programming audio effects are tricky to do right.

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