prog: (gameshelf)
[personal profile] prog
I am pleased to announce a new homepage for The Gameshelf, at the same location it's always had (gameshelf.jmac.org). I started to build it last week as a way to learn Movable Type 4 (which, gord willing, I may soon use to help a potential client) and finished it yesterday. This is the first time I've felt confident that I have a site for the show that people are going to want to visit more than once. This also completely obviates the blip.tv site, which I'll draw down presently.

Why, yes, there are Google ads on it now. No, I don't expect to make a significant amount of money from them today. But I've started to become quite curious about the magical world of passive income, and wish to begin some experimentation. This page is the most appropriate (or least inappropriate) one I have to spray ads onto. I like how they fit on the current layout: visible, but polite and unassuming.

In related news I'm a little embarrassed the most recent episode talks up and links to the Icehouse Game Design Competition, as the winter 2007 IGDC might have just ended before it even began with a teh drama flameout on the Icehouse mailing list. I like the competition, and hope that someday it can find a dependable moderator with an emotional stability better than a 14-year-old cheerleader's. (IIRC this is the second one to fail after Zarf retired. To this person's credit, at least they managed to push out one competition cycle, unlike the first guy, who simply vanished from the internet after all the entries were submitted.)



It's less the mere passage of time and more the active work on another project that makes the call to return to Volity get stronger. Regardless, and despite how close we are to an alpha release, I'm still feeling pretty burned out on the whole deal. The October collapse came after almost six months of obsessed-focus work, and it was a reaction of equal magnitude, compressed into one evening and aimed straight down. I'm not recovered yet.

That project isn't really something I can return to properly until I am once again truly excited about it. Perhaps it after I'm done setting up the shoots for the next Gameshelf episode, I can work up a good Volity froth again. We will see.

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