prog: (zendo)
prog ([personal profile] prog) wrote2008-09-15 11:32 am
Entry tags:

These rats ain't gonna club themselves

OK I have heard enough about the nu-wave tabletop rolly-hitty RPGs of the last coupla years to wanna play one.

I would love to try either Descent or D&D4 sometime. Any action around here I can get in on? Anything else I should be playing?

[identity profile] dougo.livejournal.com 2008-09-15 03:46 pm (UTC)(link)
The Fristroms have been known to play Descent at their regular Tuesday game nights, although not recently. You could also probably make a date for another night (or weekend day); David's usually up for extra-curricular appointment gaming. (I haven't played it myself, but I should probably try it at some point.)

I'm also in David's monthly D&D4 group, but he's not looking for more players. I'd like to join another group too, but only as a player—I don't think I have the energy to be a DM right now.

[identity profile] prog.livejournal.com 2008-09-15 04:52 pm (UTC)(link)
I'd be down with joining you for some newbie Descending at David's, if you wanted.

[identity profile] ahkond.livejournal.com 2008-09-15 07:00 pm (UTC)(link)
I've played Descent at David's (that's the other weekly group I go to) and it can be a riot.

[identity profile] cortezopossum.livejournal.com 2008-09-15 06:29 pm (UTC)(link)
A couple people I know said they really hate the new D&D4 -- Instead of allowing a person to create their OWN characters they've kind of made things too pre-canned (a lot like playing a computer RPG character) for their liking.

What I want to know is what went wrong with D&D3. It seems like THAT came out just a few years ago -- and now everything from that set is going in the dumpster? My roommate hinted that the big problem was with the licensing system.

[identity profile] prog.livejournal.com 2008-09-15 06:47 pm (UTC)(link)
My impression is that it's less that D&D3 had anything wrong with it, and more that the greater landscape of RPGs has changed significantly since 1999. Wizards of the Coast wants to make D&D appeal to as broad a base as they can, so they completely redesigned the game to be less about role-playing and more like an MMORPG translated into a tactical board game. (I say this without having played it, but this is my best understanding.)

Many have said that D&D3 and D&D4 are completely different games. Wizards could have tried selling them as two parallel lines ("D&D" and "D&D Tactics" or something), but I can guess many reasons why they wouldn't want to.

As for me, the fact that there's not much actual role playing in it any more, and that it's more focused on moving dudes around on a grid, makes me want to try it that much more...

[identity profile] dougo.livejournal.com 2008-09-15 06:59 pm (UTC)(link)
For what it's worth, there's exactly as much role-playing in 4e as in 3e, that is, as much as your group wants. It's just that the combat and skill-challenge systems are the ones that need precise rules, so that's what the books spend the most time covering.

My impression is that 4e is pretty much a straight-line projection in the same direction that 3e started going in (except it happens not to be backwards-compatible). And the asyptotically-approached target seems to be to be something more like a Eurogame than a MMORPG. But I don't have any real experience with the latter, so who knows. Mainly the emphasis is more on having interesting choices rather than being a simulation.

[identity profile] radtea.livejournal.com 2008-09-16 02:22 pm (UTC)(link)
Descent plays pretty much like any strategy game, with no more role-playing than TI, say. This isn't a complaint--Descent is hugely fun, although the end-game in my experience is pretty unbalanced. You either slam-dunk it, or everybody dies violently and suddenly without any real warning.

[identity profile] nuns.livejournal.com 2008-09-15 06:46 pm (UTC)(link)
I'd be totally in for a game depending on the timing and frequency.