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The new thing I say when a video game ceases to be fun, by making me do something I already did over and over, is: This is not treating my time and attention as precious.
Why, yes, I did just finally get to the Meat Circus stage in Psychonauts...!
While I'm here: any game recs I need to know about? Know ye that I really really want to play Dwarf Fortress, but ffs, I cannot get past the interface. I just can't do it. It's like trying to read a really smashing novel where all the text on every page is encoded as a stereogram. And covered in bees. I don't know.
What are you playing?
Why, yes, I did just finally get to the Meat Circus stage in Psychonauts...!
While I'm here: any game recs I need to know about? Know ye that I really really want to play Dwarf Fortress, but ffs, I cannot get past the interface. I just can't do it. It's like trying to read a really smashing novel where all the text on every page is encoded as a stereogram. And covered in bees. I don't know.
What are you playing?
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Date: 2008-09-28 09:55 pm (UTC)PuzzleQuest, Stand 'O Food, Overlord, Oregon Trail, Just finished Planescape: Torment. Thinking of picking up Fallout.
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Date: 2008-09-28 10:01 pm (UTC)Oregon Trail? As in "You just shot 6,183,629,291 pounds of food! Too bad about the dysentery!" ?
I'll check out those other ones!
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Date: 2008-09-28 10:43 pm (UTC)"Gen, why did you name your party 'breakfast, lunch, dinner, and dessert?'"
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Date: 2008-09-28 09:59 pm (UTC)Dwarf Fortress, on and off. I invested the time for the interface (both the inputs, which are predicated on a number keypad I don't have, and the display, which assumes I'm playing by TTY) to become mostly natural -- probably 8-10 hours. Now I can "see" the world at a glance, except for some obscure glyphs for rare items or enemies...but now the gameplay has become too boring. It's too much like work. No, you moronic dwarf! Harvesting food is WAY more important than cleaning up broken rock! Why do I have to tell each of you individually? I hear there are some tools that go on top of DF that make that less painful, but then I'm not sure what the point is (I wasn't a big fan of the Sims, either).
Uh...the LJ game? I play that one a lot. Y'know, type a bunch of stuff, and then hit post, and text comes back. The game designers were slacking off during level design, though.
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Date: 2008-09-28 10:06 pm (UTC)I thought LJ2 : Red Alert was gonna totally kick ass from all the hype, but I never really heard much more about it after it launched...
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Date: 2008-09-28 11:48 pm (UTC)no subject
Date: 2008-09-28 11:08 pm (UTC)Why don't you pick that up for the wii?
Warning: I can't really recommend the predecessor, which was simply "Pinball Hall of Fame" which had the Gottleib collection. Worse physics.
If you get the wii version of Williams Collection, you get two extra games PS2 (and PSP? Not sure) don't have. One isn't worthwhile really, but the other is a game from the '80s called Sorceror.
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Date: 2008-09-29 02:52 am (UTC)If you ever liked Eighties-early Nineties solid-state pinball machines like Black Knight, Pinbot and Funhouse, if you ever think you might have liked them if you had the chance, this is the game to have. It seems to have received very little publicity and gone straight to bargain racks on release, hidden among pathetic dumpware. Which makes some sense, I guess, since the demand for pinball is limited, but that raises the question of why so much effort was lavished on it--the overall presentation is a little cheesy but the games themselves have been lovingly simulated.
While I didn't like the tables in the Gottlieb collection as much, some of them were potentially interesting (if you prefer pre-1978 electromechanical pinball, it has more of those), and it's too bad that the game was buggier. It'd be nice if they came out with a refresh of that using the Williams disc's engine, but I'm probably dreaming here.
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Date: 2008-09-29 04:02 am (UTC)no subject
Date: 2008-09-29 04:38 pm (UTC)no subject
Date: 2008-09-29 03:00 am (UTC)no subject
Date: 2008-09-29 04:29 am (UTC)Littlewing has made available a language designed for pinball construction, but I think it's a little beyond my ambitions right now. http://code.google.com/p/ypsilon/
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Date: 2008-09-28 11:59 pm (UTC)no subject
Date: 2008-09-30 02:40 am (UTC)no subject
Date: 2008-09-29 12:00 am (UTC)no subject
Date: 2008-09-29 02:42 am (UTC)Sly Cooper for PS2. Hey, I just got the device a year ago, I've got kind of a backlog to work through.
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Date: 2008-09-29 03:40 pm (UTC)It should make a good XBLA pick.
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Date: 2008-09-29 02:16 pm (UTC)Ah Psyvhonauts, what a wonderful game. I'm finished at only at 99% completion because I can't find 2 of those transparent memory things.
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Date: 2008-09-29 03:20 pm (UTC)no subject
Date: 2008-09-29 03:26 pm (UTC)As for what I've been playing recently, I've been mostly picking up old PS2 games for really cheap. My latest acquisition is Super Bust-A-Move, for $10 used. Prior to that was Castle Shikigami 2, a Japanese vertical scrolling shooter, which is $6.00 brand new. Prior to that was The Bard's Tale, a very well done and amusing hack-n-slash RPG.
On the Mac front, I spent a good chunk of last year addicted to Peggle.